/* * 面板公共方法及处理 * */ import lodash from 'lodash' import { segment } from 'oicq' import { profileList } from './ProfileList.js' import { Version } from '../../components/index.js' import { Character, MysApi, Player } from '../../models/index.js' /* * 获取面板查询的 目标uid * */ const _getTargetUid = async function (e) { let uidReg = /[1-9][0-9]{8}/ if (e.uid && uidReg.test(e.uid)) { return e.uid } let uidRet = uidReg.exec(e.msg) if (uidRet) { return uidRet[0] } let uid = false let getUid = async function (qq) { let nCookie = global.NoteCookie || false if (nCookie && nCookie[qq]) { let nc = nCookie[qq] if (nc.uid && uidReg.test(nc.uid)) { return nc.uid } } uid = await redis.get(`genshin:id-uid:${qq}`) || await redis.get(`Yz:genshin:mys:qq-uid:${qq}`) if (uid && uidReg.test(uid)) { return uid } } if (!Version.isV3) { let botQQ = global?.Bot?.uin || global?.BotConfig?.account?.qq if (e.at && e.at !== botQQ) { uid = await getUid(e.at) if (uid) { return uid } } uid = await getUid(e.user_id) if (uid) { return uid } } try { let user = await MysApi.initUser(e) if (!user || !user.uid) { return false } uid = user.uid if (!uid || !uidReg.test(uid)) { e.reply('请先发送【#绑定+你的UID】来绑定查询目标') return false } } catch (err) { console.log(err) } return uid || false } export async function getTargetUid (e) { let uid = await _getTargetUid(e) if (uid) { e.uid = uid } return uid } /* * 自动更新面板数据 * */ export async function autoRefresh (e) { let uid = await getTargetUid(e) if (!uid || e.isRefreshed) { return false } let refreshMark = await redis.get(`miao:profile-refresh-cd:${uid}`) let inCd = await redis.get(`miao:role-all:${uid}`) if (refreshMark || inCd) { return false } await redis.set(`miao:profile-refresh-cd:${uid}`, 'TRUE', { EX: 3600 * 12 }) e.isRefreshed = true // 数据更新 let player = Player.create(e) let data = await player.refreshProfile() if (!data) { return false } if (!data.chars) { e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取') return false } else { let ret = [] lodash.forEach(data.chars, (ds) => { let char = Character.get(ds.id) if (char) { ret.push(char.name) } }) if (ret.length === 0) { e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取') return false } else { // e.reply(`本次获取成功角色: ${ret.join(", ")} `) return true } } } export async function autoGetProfile (e, uid, avatar, callback) { let refresh = async () => { let refreshRet = await autoRefresh(e) if (refreshRet) { await callback() } return refreshRet } let char = Character.get(avatar) if (!char) { return { err: true } } let player = Player.create(e) let profile = player.getProfile(char.id) if (!profile || !profile.hasData) { if (await refresh()) { return { err: true } } else { e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`) } return { err: true } } return { profile, char, refresh } } /* * 面板数据更新 * */ export async function getProfile (e) { let uid = await getTargetUid(e) if (!uid) { return true } // 数据更新 let player = Player.create(e) let ret = await player.refreshProfile() if (!ret) { return true } if (!player._update.length === 0) { e.reply('获取角色面板数据失败,请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~') } else { let ret = {} lodash.forEach(player._update, (id) => { let char = Character.get(id) if (char) { ret[char.name] = true } }) if (ret.length === 0) { e.reply('获取角色面板数据失败,未能请求到角色数据。请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~') } else { e.newChar = ret return await profileList(e) } } return true } /* * 面板帮助 * */ export async function profileHelp (e) { e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`)) return true }