export const details = [{ title: '半血开E重击', params: { team: false }, dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '半血开E重击蒸发', params: { team: false }, dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') }, { title: '胡桃双水半血重击蒸发', params: { team: true}, dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') }, { title: '半血开E后Q蒸发', params: { team: false }, dmg: ({ talent, attr }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') }, { title: '胡桃双水半血Q蒸发', params: { team: true}, dmg: ({ talent, attr }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') }] export const defDmgIdx = 2 export const mainAttr = 'hp,atk,cpct,cdmg,mastery' export const defParams = { team: true } export const buffs = [{ check: ({ params }) => params.team === true, title: '双水共鸣:获得[hpPct]%生命值', data: { hpPct: 25 } },{ title: '蝶引来生:开E获得[atkPlus]点攻击力加成', data: { atkPlus: ({ talent, attr, calc }) => { return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4) } } }, { title: '胡桃被动:半血获得33%火伤加成', data: { dmg: 33 } },{ check: ({ params }) => params.team === true, title: '夜兰:获得平均[dmg]%增伤', data: { dmg: 35 } },{ check: ({ params }) => params.team === true, title: '钟离:降低敌人[kx]%全抗', data: { kx: 20 } },'vaporize']