export const details = [{ title: '普攻首段伤害', dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'phy') }, { title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['上挑攻击伤害'], 'e') }, { title: '0阶E伤害', dmg: ({ talent }, { dynamic }) => dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 }) }, { title: '4阶E伤害', dmg: ({ talent }, { dynamic }) => dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy') }, { title: 'Q伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: 'Q状态·冰伤流4轮EEA', check: ({ calc, attr }) => calc(attr.phy) < 58, dmgKey: 'q', dmg: ({ talent }, dmg) => { let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e') let e2Dmg = dmg.dynamic(talent.e['零阶高压粉碎伤害'], 'e', { dynamicDmg: 40, dynamicCpct: 15 }) let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy') return { dmg: (normalEDmg.dmg + e2Dmg.dmg + a1Dmg.dmg) * 4, avg: (normalEDmg.avg + e2Dmg.avg + a1Dmg.avg) * 4 } } }, { title: 'Q状态·物理流3轮EAAAA', check: ({ calc, attr }) => calc(attr.phy) >= 58, dmgKey: 'q', dmg: ({ talent }, dmg) => { let normalEDmg = dmg(talent.e['上挑攻击伤害'], 'e') let a1Dmg = dmg(talent.a['一段伤害'], 'a', 'phy') let a2Dmg = dmg(talent.a['二段伤害'], 'a', 'phy') let e2Dmg = dmg.dynamic(talent.e['四阶高压粉碎伤害'], 'e', { dynamicPhy: 40, dynamicCpct: 15 }, 'phy') return { dmg: (normalEDmg.dmg + a1Dmg.dmg * 2 + a2Dmg.dmg + e2Dmg.dmg) * 3, avg: (normalEDmg.avg + a1Dmg.avg * 2 + a2Dmg.avg + e2Dmg.avg) * 3 } } }] export const defDmgKey = 'q' export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '天赋-并流式冷凝机关:触发碎冰反应后,使浮冰增压·高压粉碎造成的伤害提高40%' }, { title: '菲米尼1命:浮冰增压·高压粉碎的暴击率提高15%', cons: 1 }, { title: '菲米尼4命:触发冰冻、碎冰、超导反应后,满层Buff提升攻击力[atkPct]%', cons: 4, data: { atkPct: 18 } }, { title: '菲米尼6命:触发冰冻、碎冰、超导反应后,满层Buff提升暴击伤害[cdmg]%', cons: 6, data: { cdmg: 36 } }] export const createdBy = 'Aluxes'