import lodash from "lodash"; import Character from "../models/Character.js"; const artifactMap = { '生命值': { title: "小生命" }, '生命值_百分比': { title: "大生命", pct: true }, '暴击率': { title: "暴击率", pct: true }, '暴击伤害': { title: "暴击伤害", pct: true }, '防御力': { title: "小防御" }, '防御力_百分比': { title: "大防御", pct: true }, '攻击力': { title: "小攻击" }, '攻击力_百分比': { title: "大攻击", pct: true }, '元素精通': { title: "元素精通" }, '元素充能效率': { title: "充能效率", pct: true }, '治疗加成': { title: "治疗加成", pct: true } } let posIdx = { "生之花": { idx: 1 }, "死之羽": { idx: 2 }, "时之沙": { idx: 3 }, "空之杯": { idx: 4 }, "理之冠": { idx: 5 } }; let Data = { getData(uid, data) { let ret = { uid, chars: {} }; lodash.forEach({ name: "角色名称", avatar: "头像ID", lv: "冒险等阶" }, (title, key) => { ret[key] = data[title] || ""; }) lodash.forEach(data.items, (ds) => { let char = Data.getAvatar(ds); ret.chars[char.id] = char; }); return ret; }, getAvatar(data) { let char = Character.get(data["英雄Id"]); return { id: data["英雄Id"], name: char ? char.name : "", lv: data['等级'], attr: Data.getAttr(data), // weapon: Data.getWeapon(data), artis: Data.getArtifact(data), //cons: data["命之座数量"] * 1 || 0, //talent: Data.getTalent(data) }; }, getAttr(data) { let ret = {}; let attrKey = { atk: "攻击力_总", atkBase: "属性攻击力", def: "防御力_总", defBase: "属性防御力", hp: "生命值上限_总", hpBase: "属性生命值上限", mastery: "属性元素精通", cRate: { title: "属性暴击率", pct: true }, cDmg: { title: "属性暴击伤害", pct: true }, hInc: { title: "属性治疗加成", pct: true }, recharge: { title: "属性元素充能效率", pct: true } }; lodash.forEach(attrKey, (cfg, key) => { if (typeof (cfg) === "string") { cfg = {title: cfg}; } let val = data[cfg.title] || ""; if (cfg.pct) { val = (val * 100).toFixed(2) } ret[key] = val; }); let maxDmg = 0; lodash.forEach("火水草雷风冰岩".split(""), (key) => { maxDmg = Math.max(data[`属性${key}元素伤害加成`] * 1, maxDmg); }); ret.dmgBonus = (maxDmg * 100).toFixed(2); ret.phyBonus = (data[`属性物理伤害加成`] * 100).toFixed(2); return ret; }, getWeapon(data) { return { name: data['武器名称'], lv: data['武器等级'], refine: data["武器精炼"] } }, getArtifact(data) { let ret = {}; let get = function (idx, key) { let v = data[`圣遗物${idx}${key}`]; let ret = /^([^\d]*)([\d\.\-]*)$/.exec(v); if (ret && ret[1]) { let title = ret[1], val = ret[2]; if (artifactMap[title]) { if (artifactMap[title].pct) { val = (val * 100).toFixed(2); } title = artifactMap[title].title; } return [title, val]; } return []; } for (let idx = 1; idx <= 5; idx++) { ret[`arti${idx}`] = { name: data[`圣遗物${idx}名称`], type: data[`圣遗物${idx}类型`], main: get(idx, "主词条"), attrs: [ get(idx, "副词条1"), get(idx, "副词条2"), get(idx, "副词条3"), get(idx, "副词条4"), ] }; } return ret; }, getTalent(data) { let ret = {}; lodash.forEach({ a: 1, e: 2, q: 3 }, (idx, key) => { let val = data[`天赋主动名称${idx}`] let regRet = /等级(\d*)$/.exec(val); if (regRet && regRet[1]) { ret[key] = regRet[1] * 1 || 1 } else { ret[key] = 1; } }) return ret; } }