import lodash from 'lodash' import Base from './Base.js' import moment from 'moment' import { Data } from '../components/index.js' import { Character, ProfileArtis, ProfileDmg } from './index.js' import AttrCalc from './profile-lib/AttrCalc.js' export default class ProfileData extends Base { constructor (ds = {}) { super() let char = Character.get({ id: ds.id, elem: ds.elem }) if (!char) { return false } this.id = char.id this.char = char this.setBasic(ds) ds.weapon && this.setWeapon(ds.weapon) ds.talent && this.setTalent(ds.talent) this.artis = new ProfileArtis(this.id, this.elem) ds.artis && this.setArtis(ds.artis) this.calcAttr() } static create (ds) { let profile = new ProfileData(ds) if (!profile) { return false } return profile } calcAttr () { this._attr = AttrCalc.create(this) this.attr = this._attr.calc() } setBasic (ds = {}) { this.level = ds.lv || ds.level || 1 this.cons = ds.cons || 0 this.fetter = ds.fetter || 0 this._costume = ds.costume || 0 this.elem = ds.elem || this.char.elem || '' this.dataSource = ds.dataSource || 'enka' this.promote = lodash.isUndefined(ds.promote) ? AttrCalc.calcPromote(this.level) : (ds.promote || 0) this._time = ds._time || ds.updateTime || new Date() * 1 } setWeapon (ds = {}) { this.weapon = { name: ds.name, star: ds.rank || ds.star || 1, level: ds.level || ds.lv || 1, promote: lodash.isUndefined(ds.promote) ? AttrCalc.calcPromote(ds.level || ds.lv || 1) : (ds.promote || 0), affix: ds.affix } let w = this.weapon if (w.level < 20) { w.promote = 0 } } setArtis (ds = false) { this.artis.setProfile(this, ds.artis || ds) } setTalent (ds = {}, mode = 'original') { this.talent = this.char.getAvatarTalent(ds, this.cons, mode) } get name () { return this.char?.name || '' } // 判断当前profileData是否具有有效数据 get hasData () { // 检查数据源 if (!this.dataSource || !['enka', 'change', 'miao'].includes(this.dataSource)) { return false } // 检查属性 if (!this.weapon || !this.talent || !this.artis) { return false } // 检查旅行者 if (['空', '荧'].includes(this.name)) { return !!this.elem } return true } // 判断当前profileData是否具备有效圣遗物信息 hasArtis () { return this.hasData && this.artis.length > 0 } get costume () { let costume = this._costume if (lodash.isArray(costume)) { costume = costume[0] } let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : '' if (this.cons === 6 || ['ACE', 'ACE²'].includes(this.artis?.markClass) || talent === '101010') { return [costume, 'super'] } return [costume, 'normal'] } get originalTalent () { return lodash.mapValues(this.talent, (ds) => ds.original) } // toJSON 供保存使用 toJSON () { let ret = { ...this.getData('id,name,elem,level,promote,fetter,costume,cons,talent,attr,weapon,artis,dataSource,_time') } ret.talent = lodash.mapValues(this.talent, (ds) => ds.original) ret.costume = this.costume[0] || 0 return ret } get updateTime () { let time = this._time if (!time) { return '' } if (lodash.isString(time)) { return moment(time).format('MM-DD HH:mm') } if (lodash.isNumber(time)) { return moment(new Date(time)).format('MM-DD HH:mm') } return '' } get dataSourceName () { return { enka: 'Enka.Network', miao: '喵喵Api', input: 'Input' }[this.dataSource] || 'Enka.NetWork' } get isProfile () { return true } // 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息 getArtisMark (withDetail = true) { if (this.hasData) { return this.artis.getMarkDetail(withDetail) } return {} } get hasDmg () { return this.hasData && !!ProfileDmg.dmgRulePath(this.name) } // 计算当前profileData的伤害信息 async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) { if (!this.dmg) { let ds = this.getData('id,level,attr,cons,artis:artis.sets') ds.talent = lodash.mapValues(this.talent, 'level') ds.weapon = Data.getData(this.weapon, 'name,affix') this.dmg = new ProfileDmg(ds) } return await this.dmg.calcData({ enemyLv, mode, dmgIdx }) } }