export const details = [{ title: '花筥箭伤害', dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2') }, { title: '单支藏蕴花矢伤害', dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2') }, { title: '二段重击总伤害', dmg: ({ talent, cons }, dmg) => { let d1 = dmg(talent.a['花筥箭伤害'], 'a2') let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2') let count = cons * 1 === 6 ? 5 : 4 return { dmg: d1.dmg + d2.dmg * count, avg: d1.avg + d2.avg * count } } }, { title: 'Q总伤害', params: { q: true }, dmg: ({ talent, cons }, dmg) => { return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q') } }] // 10144 6794&10596 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '提纳里被动:发射花筥箭后,元素精通提升50点', data: { mastery: 50, qMastery: 0 } }, { title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%', sort: 5, data: { a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06), qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06) } }, { title: '提纳里1命:重击暴击率提高15%', cons: 1, data: { a2Cpct: 15 } }, { title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成', cons: 2, data: { dmg: 20 } }, { title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60', cons: 4, data: { mastery: ({ params }) => params.q ? 120 : 0 } }, { title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢', cons: 6 }]