export const details = [{ check: ({ cons }) => cons < 2, dmgKey: 'e', title: '叄阶杀生樱伤害', params: { team: false }, dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e', title: '肆阶杀生樱伤害', params: { team: false }, dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e') }, { check: ({ cons }) => cons < 2, dmgKey: 'e_t', params: { team: true }, title: '温三雷叄阶杀生樱伤害', dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e_t', params: { team: true }, title: '温三雷肆阶杀生樱伤害', dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e') }, { title: 'Q天狐霆雷伤害', params: { team: false }, dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q') }, { title: '温三雷四段Q总伤害', params: { team: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q') }] export const mainAttr = 'atk,cpct,cdmg,mastery' export const defDmgKey = 'e' export const defParams = { team: true } export const buffs = [{ title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%', data: { eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15 } }, { check: ({ cons }) => cons >= 4, title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%', data: { dmg: 20 } }, { cons: 6, title: '6命效果:杀生樱无视敌人[eDef]%防御', data: { eDef: 60 } }, { check: ({ cons, params }) => ((cons == 6) && params.team === true), title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { atkPct: 40, kx: 60, mastery: 200 } }, { check: ({ cons, params }) => (cons <= 5 && params.team === true), title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { atkPct: 20, kx: 40, mastery: 100 } }, { check: ({ params }) => params.team === true, title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤', data: { atkPlus: 794.2, atkPct: 20, cdmg: 60 } }, { check: ({ params }) => params.team === true, title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%', data: { qDmg: 27 } }]