export const details = [{ title: '零愿力Q首刀', params: { type: 1, num: 0 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q') }, { title: '满愿力Q首刀', params: { type: 0, num: 60 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q') }, { title: '满愿力Q后重击', params: { type: 1, num: 60 }, dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q') }] export const defParams = { num: 60, type: 0 } export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg,recharge,dmg' export const buffs = [{ title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%', data: { qDmg: ({ talent }) => talent.e['元素爆发伤害提高'] * 90 } }, { title: '梦想真说:Q满愿力获得[qPct]%大招倍率加成', data: { qPct: ({ talent, params }) => talent.q['愿力加成'][params.type || 0] * params.num } }, { check: ({ cons }) => cons >= 2, title: '雷神2命:大招无视敌人[qIgnore]%防御力', data: { qIgnore: 60 } }, { title: '雷神被动:基于元素充能获得[dmg]%雷伤加成', sort: 4, data: { dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4 } }]