export const details = [{ title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: 'E激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e', 'spread') }, { title: 'Q每跳伤害', dmg: ({ talent }, dmg) => dmg(talent.q['草灯莲攻击伤害'], 'q') }, { title: 'Q每跳激化伤害', dmg: ({ talent }, dmg) => dmg(talent.q['草灯莲攻击伤害'], 'q', 'spread') }, { title: 'Q草灯爆炸伤害', dmg: ({ talent }, dmg) => dmg(talent.q['激烈爆发伤害'], 'q') }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,mastery' export const buffs = [{ title: '天赋-蔓生的埜草:提升元素精通[mastery]点', data: { mastery: 60 } }, { title: '天赋-繁庑的丛草:基于自身元素精通,提高E造成的伤害[eDmg]%,Q造成的伤害[qDmg]%', sort: 9, data: { eDmg: ({ attr }) => attr.mastery * 0.15, qDmg: ({ attr }) => attr.mastery * 0.1 } }, { title: '草主6命:获得[dmg]%草元素伤害加成', cons: 6, data: { dmg: 12 } }, 'spread'] export const createdBy = 'Aluxes'