import { Format } from '#miao' export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技提升攻击力', dmg: ({ talent }) => { return { avg: Format.percent(talent.e['攻击力提高']), type: 'text' } } }, { title: '终结技提升暴击率', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['暴击率提高']), type: 'text' } } }, { title: '终结技提升暴击伤害', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['暴击伤害提高']), type: 'text' } } }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] export const mainAttr = 'atk,cpct,cdmg' export const defDmgIdx = 2 export const buffs = [{ title: '战技-天阙鸣弦:攻击力提高[atkPct]%', data: { atkPct: ({ talent }) => talent.e['攻击力提高'] * 100 } }, { title: '终结技-贯云饮羽:暴击率提高[cpct]%,暴击伤害提高[cdmg]%', data: { cpct: ({ talent }) => talent.q['暴击率提高'] * 100, cdmg: ({ talent }) => talent.q['暴击伤害提高'] * 100 } }, { title: '行迹-迟彝:造成虚数伤害提高[dmg]%', tree: 1, data: { dmg: 12 } }, { title: '驭空1命:速度提高[speedPct]%', cons: 1, data: { speedPct: 10 } }, { title: '驭空4命:造成伤害提高[dmg]%', cons: 4, data: { dmg: 30 } }] export const createdBy = 'Aluxes'