export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', params: { qBuff: true }, dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '3层奥迹持续伤害', params: { qBuff: true }, dmg: ({ talent }, dmg) => { const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 3 return dmg(td, 'dot', 'skillDot') } }, { title: '7层奥迹持续伤害', params: { ignoreDef: true, qBuff: true }, dmg: ({ talent }, dmg) => { const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 7 return dmg(td, 'dot', 'skillDot') } }, { title: '50层奥迹持续伤害', params: { ignoreDef: true, qBuff: true }, dmg: ({ talent }, dmg) => { const td = talent.t['持续伤害'] + talent.t['倍率提高'] * 50 return dmg(td, 'dot', 'skillDot') } }] export const mainAttr = 'atk,cpct,cdmg,dmg,effPct' export const defDmgIdx = 4 export const buffs = [{ title: '行迹-烛影朕兆:基于效果命中,提高造成的伤害[dmg]%', tree: 3, data: { dmg: ({ attr }) => Math.min(attr.effPct * 0.6, 72), } }, { title: '战技:使得目标防御力降低[enemyDef]%', data: { enemyDef: ({ talent }) => talent.e['防御力降低'] * 100, } }, { title: '终结技:【揭露】状态下,目标受到的伤害提高[enemydmg]%', check: ({ params }) => params.qBuff === true, data: { enemydmg: ({ talent }) => talent.q['伤害提高'] * 100, } }, { title: '奥迹:层数大于等于7层时,造成的持续伤害无视目标防御力[dotIgnore]%', check: ({ params }) => params.ignoreDef === true, data: { dotIgnore: 20, } }, { title: '黑天鹅1命:敌方抗性降低[kx]%', cons: 1, data: { kx: 25, } }] export const createdBy = 'Aluxes'