export const details = [{ title: '满蓄力重击伤害', params: { a2: true }, dmg: ({ talent }, dmg) => dmg(talent.a['隐具魔术箭伤害'], 'a2') }, { title: '礼花术弹伤害', params: { catcathat: true }, dmg: ({ talent, attr, calc }, { basic }) => { const atk = calc(attr.atk) const a2dmg = atk * 0.8 + atk * talent.a['礼花术弹伤害'] / 100 return basic(a2dmg, 'a2') } }, { title: '满层E伤害', dmg: ({ talent }, dmg) => { let eDmg = dmg(talent.e['技能伤害'], 'e') let ePlusDmg = dmg(talent.e['技能伤害加成'] * 5, 'e') return { dmg: eDmg.dmg + ePlusDmg.dmg, avg: eDmg.avg + ePlusDmg.avg } } }, { title: 'Q总伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['引爆礼花伤害'], 'q') }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ check: ({ params }) => params.catcathat === true, title: '天赋-惊险演出:基于攻击力的80%,提高怪笑猫猫帽造成的伤害' }, { title: '天赋-完场喝彩:队伍有三名火元素角色时,对处于火元素影响下的敌人造成的伤害提升[dmg]%', data: { dmg: 100 } }, { title: '双火共鸣:攻击力提高[atkPct]%', data: { atkPct: 25 } }, { title: '林尼2命:在场6秒后,暴击伤害提高60%', cons: 2, data: { cdmg: 60 } }, { title: '林尼4命:重击命中敌人后,降低敌人火元素抗性20%', cons: 4, data: { kx: 20 } }, { check: ({ params }) => params.a2 === true, title: '林尼6命:发射隐具魔术箭时,额外发射一枚礼花术弹·重奏,造成礼花术弹80%的伤害', sort: 9, cons: 6, data: { a2Plus: ({ talent, attr, calc }) => talent.a['礼花术弹伤害'] / 100 * calc(attr.atk) * 0.8 } }] export const createdBy = 'Aluxes'