export const details = [{ title: '单人E释放伤害', params: { team: false, e2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['净焰昂藏伤害'], 'e') }, { title: '单人E协同伤害', params: { team: false, e2: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.e['领域伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'e') } }, { title: '单人Q炽鬃拳伤害', params: { team: false }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.q['炽鬃拳伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q') } }, { title: '组队E释放伤害', params: { team: true, e2: false }, dmg: ({ talent }, dmg) => dmg(talent.e['净焰昂藏伤害'], 'e') }, { title: '组队E协同伤害', params: { team: true, e2: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.e['领域伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'e') } }, { title: '组队Q炽鬃拳伤害', params: { team: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.q['炽鬃拳伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q') } }, { title: '组队Q炽鬃拳蒸发伤害', params: { team: true }, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.q['炽鬃拳伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q', '蒸发') } }] export const defDmgIdx = 5 export const mainAttr = 'hp,atk,cpct,cdmg' export const defParams = { team: true, e2: true } export const buffs = [{ title: '迪希雅1命:生命值上限提升20%', cons: 1, data: { hpPct: 20 } }, { title: '迪希雅1命:基于生命值上限,e伤害提高[ePlus],q伤害提高[qPlus]', cons: 1, sort: 9, data: { ePlus: ({ attr, calc }) => calc(attr.hp) * 0.036, qPlus: ({ attr, calc }) => calc(attr.hp) * 0.06 } }, { check: ({ params }) => params.e2 === true, title: '迪希雅2命:净焰剑狱下次协同攻击造成的伤害提升50%', cons: 2, data: { eDmg: 50 } }, { title: '迪希雅6命:暴击率增加10%,暴击伤害增加60%(默认叠满)', cons: 6, data: { cpct: 10, cdmg: 60 } }, { check: ({ params }) => params.team === true, title: '风鹰宗室班+双火:增加[atkPlus]点攻击力与[atkPct]%攻击力,获得[dmg]%增伤', data: { atkPct: 25, dmg: 15, atkPlus: 1202.35 } }, { check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 } }, { check: ({ cons, params }) => cons <= 1 && params.team === true, title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 40, atkPct: 20, kx: 40 } }, { check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true), title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 16, a2Dmg: 16, a3Dmg: 16, dmg: 48, atkPct: 20, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 6 && params.team === true), title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]', data: { aDmg: 32, a2Dmg: 32, a3Dmg: 32, dmg: 48, atkPct: 40, kx: 40, mastery: 200 } }, { check: ({ cons, params }) => (cons >= 2 && params.team === true), title: '讨龙千岩满命莫娜:获得[dmg]%增伤,暴击[cpct]%,攻击[atkPct]%', data: { dmg: 60, vaporize: 15, cpct: 15, atkPct: 68 } }, { check: ({ cons, params }) => (cons < 2 && params.team === true), title: '讨龙千岩0命莫娜:获得[dmg]%增伤,攻击[atkPct]%', data: { dmg: 60, atkPct: 68 } }, 'vaporize']