export const details = [{ title: "半血开E重击", dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2") }, { title: "半血开E重击蒸发", dmg: ({ talent, attr }, dmg) => dmg(talent.a["重击伤害"], "a2", "zf") }, { title: "半血开E后Q", dmg: ({ talent, attr }, dmg) => dmg(talent.q["低血量时技能伤害"], "q") }]; export const buffs = [{ title: `被动天赋:半血获得33%火伤加成`, data: { "dmg": 33 } }, { title: "元素精通:蒸发融化伤害提高[zf]%", mastery: "zf,rh" }, { title: "胡桃E:获得[atkPlus]点攻击力加成", data: { atkPlus: ({ talent, attr, calc }) => { return talent.e['攻击力提高'] * calc(attr.hp) / 100; } } }];