export default function (step) { return { 鸦羽弓: { check: ({ element }) => ['水', '火'].includes(element), title: '对处于水或火元素影响下的敌人,造成的伤害提高[dmg]%', refine: { dmg: step(12) } }, 神射手之誓: { title: '针对要害造成的伤害提升[a2Dmg]%', refine: { a2Dmg: step(24) } }, 弹弓: { title: '普攻与重击的箭矢0.3秒内击中敌人,伤害增加[a2Dmg]%', refine: { aDmg: step(36, 6), a2Dmg: step(36, 6) } }, 绝弦: { title: '元素战技与元素爆发的伤害提高[eDmg]%', refine: { eDmg: step(24), qDmg: step(24) } }, 暗巷猎手: { title: '满层提高[dmg]%伤害', refine: { dmg: step(20) } }, 黑岩战弓: { title: '击败敌人后,攻击力满层提升[atkPct]%', buffCount: 3, refine: { atkPct: step(12) } }, 钢轮弓: { title: '普通攻击与重击命中时,满层提升[atkPct]%', buffCount: 4, refine: { atkPct: step(4) } }, 试作澹月: { title: '重击命中要害提高[atkPct]%攻击力', refine: { atkPct: step(36) } }, 宗室长弓: { title: '3层提高暴击率[cpct]%', buffCount: 3, refine: { cpct: step(8) } }, 弓藏: { title: '普攻造成的伤害提升[aDmg]%', refine: { aDmg: step(40) } }, 风花之颂: { title: '施放元素战技时攻击力提升[atkPct]%', refine: { atkPct: step(16) } }, 幽夜华尔兹: { title: 'Buff下普攻及元素战技造成的伤害提升[aDmg]%', refine: { aDmg: step(20), eDmg: step(20) } }, 破魔之弓: { title: '满能量下普攻伤害提高[aDmg]%,重击伤害提高[a2Dmg]%', buffCount: 2, refine: { aDmg: step(16), a2Dmg: step(12) } }, 掠食者: { check: ({ element }) => element === '冰', title: '满Buff普攻与重击伤害提高[aDmg]%,埃洛伊攻击力提升66', refine: { aDmg: [20], atkPlus: 66 } }, 曚云之月: { title: '满层元素爆发伤害提高[qDmg]%', refine: { qDmg: step(40) } }, 冬极白星: [{ title: '元素战技与元素爆发伤害提高[eDmg]%', refine: { eDmg: step(12), qDmg: step(12) } }, { title: '满Buff下提高攻击力[atkPct]%', refine: { atkPct: step(48, 12) } }], 飞雷之弦振: [{ title: '满Buff下提高普攻伤害[aDmg]%', refine: { aDmg: step(40) } }], 终末嗟叹之诗: [{ title: '元素精通提高[_mastery]', sort: 0, refine: { _mastery: step(60) } }, { title: 'Buff下提高元素精通[mastery],攻击力[atkPct]%', sort: 0, refine: { mastery: step(100), atkPct: step(20) } }], 阿莫斯之弓: [{ title: '普攻与重击伤害提高[a2Dmg]%', refine: { aDmg: step(12), a2Dmg: step(12) } }, { title: '5段Buff重击伤害提高[a2Dmg]%', buffCount: 5, refine: { aDmg: step(8), a2Dmg: step(8) } }], 若水: { title: '生命值提高[_hpPct]%,伤害提高[dmg]%', refine: { _hpPct: step(16), dmg: step(20) } }, 陨龙之梦: { title: '护盾+满Buff提高攻击力[atkPct]%', buffCount: 10, refine: { atkPct: step(4) } }, 落霞: { title: '二层状态下提高伤害[dmg]%', refine: { dmg: step(10, 2.5) } }, 猎人之径: { title: '元素伤害提高[dmg]%,重击造成的伤害值提高[a2Plus]', sort: 5, data: { dmg: ({ refine }) => step(12)[refine], a2Plus: ({ attr, calc, refine }) => calc(attr.mastery) * step(160)[refine] / 100 } }, 王下近侍: { title: '施放元素战技或元素爆发时精通提高[mastery]', refine: { mastery: step(60, 20) } } } }