export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '强化普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a2['直冲拳每段伤害'] * 3 + talent.a2['碎天拳伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e') }, { title: '战技持续伤害', dmg: ({ talent }, dmg) => dmg(talent.e['持续伤害'], 'dot', 'skillDot') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '终结技:使敌方受到的伤害提高[enemydmg]%', data: { enemydmg: ({ talent }) => talent.q['伤害提高'] * 100 } }, { title: '卢卡1命:对处于裂伤状态的敌人造成伤害提高[dmg]%', cons: 1, data: { dmg: 15 } }, { title: '卢卡4命:4层【斗志】使攻击力提高[atkPct]%', cons: 4, data: { atkPct: 20 } }] export const createdBy = 'Aluxes'