import { Format } from '#miao' export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技Buff加伤', dmg: ({ talent }) => { return { avg: Format.percent(talent.e['伤害提高']), type: 'text' } } }, { title: '终结技Buff攻击力提高', dmg: ({ talent }) => { return { avg: Format.percent(talent.q['攻击力提高']), type: 'text' } } }, { title: '终结技Buff爆伤提高', dmg: ({ attr, calc, talent }) => { return { avg: Format.percent(calc(attr.cdmg) * talent.q['百分比暴伤'] / 100 + talent.q['固定暴伤']), type: 'text' } } }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '行迹-军势:布洛妮娅在场时,我方全体造成的伤害提高10%', tree: 3, data: { dmg: 10 } }, { title: '行迹-号令:普攻的暴击率提高至[aCpct]%', tree: 1, data: { aCpct: 100 } }]