export const details = [{ title: '开大后每段重击', dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟连斩伤害'], 'a2') }, { title: '开大后重击尾段', dmg: ({ talent }, dmg) => dmg(talent.a['荒泷逆袈裟终结伤害'], 'a2') }, { title: '开大后牛牛伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }] export const mainAttr = 'atk,cpct,cdmg' export const enemyName = '魔偶/女士/雷神' export const buffs = [{ title: '一斗被动:荒泷逆袈裟造成的伤害基于防御值提高[a2Plus]', sort: 9, data: { a2Plus: ({ attr, calc }) => calc(attr.def) * 0.35 } }, { title: '一斗6命:重击的暴击伤害提高70%', cons: 6, data: { a2Cdmg: 70 } }, { title: '一斗大招:怒目鬼王状态提高攻击力[atkPlus]', sort: 9, data: { atkPlus: ({ attr, calc, talent }) => talent.q['攻击力提高'] * calc(attr.def) / 100 } }]