// 注意:天赋击破伤害减伤区为0.9,终结技和秘技击破伤害减伤区为1.0 export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '20祝福·秘技击破伤害(2韧性怪)', params: { break: true }, dmg: ({ talent }, { reaction }) => { return { avg: reaction('iceBreak').avg / 0.9 * (2 + 2) / 4 * 20 } } }, { title: '20祝福·秘技击破伤害(10韧性怪)', params: { break: true }, dmg: ({ talent }, { reaction }) => { return { avg: reaction('iceBreak').avg / 0.9 * (10 + 2) / 4 * 20 } } }, { title: '终结技击破伤害(2韧性怪)', params: { break: true, qBuff: true }, dmg: ({ talent }, { reaction }) => { return { avg: reaction('iceBreak').avg / 0.9 * (2 + 2) / 4 * talent.q['击破伤害比例'] } } }, { title: '终结技击破伤害(10韧性怪)', params: { break: true, qBuff: true }, dmg: ({ talent }, { reaction }) => { return { avg: reaction('iceBreak').avg / 0.9 * (10 + 2) / 4 * talent.q['击破伤害比例'] } } }, { title: '天赋击破伤害(2韧性怪)', params: { qBuff: true }, dmg: ({ talent, cons }, { reaction }) => { const extraBreakTd = cons * 1 >= 6 ? 2 : 0 return { avg: reaction('iceBreak').avg * (2 + 2) / 4 * talent.t['击破伤害比例'] * (1 + extraBreakTd) } } }, { title: '天赋击破伤害(10韧性怪)', params: { qBuff: true }, dmg: ({ talent, cons }, { reaction }) => { const extraBreakTd = cons * 1 >= 6 ? 2 : 0 return { avg: reaction('iceBreak').avg * (10 + 2) / 4 * talent.t['击破伤害比例'] * (1 + extraBreakTd) } } }] export const defDmgIdx = 6 export const mainAttr = 'atk,stance' export const buffs = [{ title: '行迹-物体呼吸中:我方全体击破特攻提高[stance]%', tree: 1, data: { stance: 20 } }, { title: '阮梅终结技:使我方全体全属性抗性穿透提高[kx]%', check: ({ params }) => params.qBuff === true, data: { kx: ({ talent }) => talent.q['抗性穿透提高'] * 100 } }, { title: '阮梅1命:终结技期间,我方全体造成伤害时无视目标[ignore]%防御力', check: ({ params }) => params.qBuff === true, cons: 1, data: { ignore: 20 } }, { title: '阮梅4命:敌方目标弱点被击破时,自身击破特攻提高[stance]%', check: ({ params }) => params.break === true, cons: 4, data: { stance: 100 } }, { title: '阮梅6命:天赋造成的击破伤害倍率额外提高200%', cons: 6 }] export const createdBy = 'Aluxes'