export const details = [{ check: ({ cons }) => cons < 2, dmgKey: 'e', title: '叄阶杀生樱伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e') }, { check: ({ cons }) => cons >= 2, dmgKey: 'e', title: '肆阶杀生樱伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e') }, { check: ({ cons }) => cons < 2, title: '叄阶杀生樱激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', 'aggravate') }, { check: ({ cons }) => cons >= 2, title: '肆阶杀生樱激化伤害', dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', 'aggravate') }, { title: '四段Q总伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q') }, { title: '四段Q总激化伤害', dmg: ({ talent }, dmg) => { let q1j = dmg(talent.q['技能伤害'], 'q', 'aggravate') let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', 'aggravate') return { dmg: q1j.dmg + q2j.dmg * 3, avg: q1j.avg + q2j.avg * 3 } } }] export const mainAttr = 'atk,cpct,cdmg,mastery,dmg' export const defDmgKey = 'e' export const buffs = [{ title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%', sort: 9, data: { eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15 } }, { check: ({ cons }) => cons >= 4, title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%', data: { dmg: 20 } }, { cons: 6, title: '6命效果:杀生樱无视敌人[eDef]%防御', data: { eDef: 60 } }, 'aggravate']