export const details = [{ title: '普攻伤害', dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a') }, { title: '战技伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '终结技伤害', dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') }, { title: '追加攻击', dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't') }] export const defDmgIdx = 2 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '秘技:攻击力提高[atkPct]%', data: { atkPct: 40 } }, { title: '行迹-效率:战技伤害提高25%', tree: 1, data: { eDmg: 25 } }, { title: '行迹-冰结:施放终结技时,对冻结状态下的敌人造成的伤害提高20%', tree: 3, data: { qDmg: 20 } }, { title: '战技:对生命值百分比大于等于50%的目标,战技造成的伤害提高20%', data: { eDmg: 20 } }, { title: '黑塔2命:叠满5层时,暴击率提高15%', cons: 2, data: { cpct: 15 } }, { title: '黑塔4命:天赋追加攻击造成的伤害提高10%', cons: 4, data: { tDmg: 10 } }, { title: '黑塔6命:施放终结技后,攻击力提高25%', cons: 6, data: { atkPct: 25 } }]