export const details = [{ check: ({ cons }) => cons < 2, title: "叄阶杀生樱伤害", dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·叁阶"], "e") }, { check: ({ cons }) => cons >= 2, title: "肆阶杀生樱伤害", dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·肆阶"], "e") }, { title: "Q天狐霆雷伤害", dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], "q") }, { title: "四段Q总伤害", dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q') }]; export const buffs = [{ title: `被动天赋:基于元素精通提高杀生樱伤害[eDmg]%`, data: { "eDmg": ({ attr, calc }) => { console.log(attr.mastery, calc(attr.mastery)) return calc(attr.mastery) * 0.15 } } }, { check: ({ cons }) => cons >= 4, title: "4命效果:杀生樱命中敌人后提高雷伤[dmg]%", data: { dmg: 20 } }, { cons: 6, title: "6命效果:杀生樱无视敌人[eDef]%防御", data: { eDef: 60 } }];