export const details = [{ title: '重击伤害', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '重击蒸发', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') }, { title: 'E每跳治疗', dmg: ({ talent, attr, calc }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1) }, { title: 'Q治疗量', dmgKey: 'qHeal', dmg: ({ talent, attr, calc }, { heal }) => heal(talent.q['治疗量2'][0] * calc(attr.hp) / 100 + talent.q['治疗量2'][1] * 1) }] export const defDmgKey = 'qHeal' export const mainAttr = 'atk,hp,cpct,cdmg,mastery' export const buffs = [{ title: '芭芭拉2命:开E水环持续期间获得15%水伤加成', cons: 2, data: { dmg: 15 } }, 'vaporize'] export const artisSect = function ({ attr, calc }) { let test = calc(attr.cpct) * 2 + calc(attr.cdmg) + calc(attr.dmg) return test > 150 ? '暴力' : false }