// #老婆 import lodash from 'lodash' import { Common } from '../../components/index.js' import { Character, MysApi, Player } from '../../models/index.js' import Avatar from './AvatarCard.js' const relationMap = { wife: { keyword: '老婆,媳妇,妻子,娘子'.split(','), type: 0 }, husband: { keyword: '老公,丈夫,夫君,郎君'.split(','), type: 1 }, gf: { keyword: '女朋友,女友,女神'.split(','), type: 0 }, bf: { keyword: '男朋友,男友,男神'.split(','), type: 1 }, daughter: { keyword: '女儿'.split(','), type: 2 }, son: { keyword: '儿子'.split(','), type: 3 } } const relation = lodash.flatMap(relationMap, (d) => d.keyword) const wifeReg = `^#?\\s*(${relation.join('|')})\\s*(设置|选择|指定|列表|查询|列表|是|是谁|照片|相片|图片|写真|图像)?\\s*([^\\d]*)\\s*(\\d*)$` async function getAvatarList (player, type) { await player.refreshMysDetail() let list = [] player.forEachAvatar((avatar) => { if (type !== false) { if (!avatar.char.checkWifeType(avatar.id, type)) { return true } } list.push(avatar) }) if (list.length <= 0) { return false } let sortKey = 'level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level' list = lodash.orderBy(list, sortKey, lodash.repeat('desc,', sortKey.length).split(',')) return list } const Wife = { reg: wifeReg, async render (e) { let msg = e.msg || '' if (!msg && !e.isPoke) return false if (e.isPoke) { if (!Common.cfg('avatarPoke')) { return false } } else if (!Common.cfg('avatarWife')) { return false } let msgRet = (new RegExp(wifeReg)).exec(msg) if (e.isPoke) { msgRet = [] } else if (!msgRet) { return false } let target = msgRet[1] let action = msgRet[2] || '卡片' let actionParam = msgRet[3] || '' if (!'设置,选择,挑选,指定'.split(',').includes(action) && actionParam) { return false } let targetCfg = lodash.find(relationMap, (cfg, key) => { cfg.key = key return cfg.keyword.includes(target) }) if (!targetCfg && !e.isPoke) return true let avatarList = [] let avatar = {} let wifeList = [] let mys = await MysApi.init(e) if (!mys || !mys.uid) { return true } let player = Player.create(e) let selfUser = mys.selfUser let isSelf = true let renderType = (action === '卡片' ? 'card' : 'photo') let addRet = [] switch (action) { case '卡片': case '照片': case '相片': case '图片': case '写真': // 展示老婆卡片 // 如果选择过,则进行展示 if (!e.isPoke) { wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []) // 存在设置 if (wifeList && wifeList.length > 0 && isSelf && !e.isPoke) { if (wifeList[0] === '随机') { // 如果选择为全部,则从列表中随机选择一个 avatarList = await getAvatarList(player, targetCfg.type, mys) let avatar = lodash.sample(avatarList) return Avatar.renderAvatar(e, avatar, renderType) } else { // 如果指定过,则展示指定角色 return Avatar.renderAvatar(e, lodash.sample(wifeList), renderType) } } } // 如果未指定过,则从列表中排序并随机选择 avatarList = await getAvatarList(player, e.isPoke ? false : targetCfg.type, mys) if (avatarList && avatarList.length > 0) { avatar = lodash.sample(avatarList) return await Avatar.renderAvatar(e, avatar, renderType) } e.reply('在当前米游社公开展示的角色中未能找到适合展示的角色..') return true case '设置': case '选择': case '挑选': case '指定': if (!isSelf) { e.reply('只能指定自己的哦~') return true } // 选择老婆 actionParam = actionParam.replace(/(,|、|;|;)/g, ',') wifeList = actionParam.split(',') if (lodash.intersection(['全部', '任意', '随机', '全都要'], wifeList).length > 0) { addRet = ['随机'] } else { wifeList = lodash.map(wifeList, (name) => { let char = Character.get(name) if (char && char.checkWifeType(targetCfg.type)) { return char.name } }) wifeList = lodash.filter(lodash.uniq(wifeList), (d) => !!d) addRet = wifeList if (addRet.length === 0) { e.reply(`在可选的${targetCfg.keyword[0]}列表中未能找到 ${actionParam} ~`) return true } } await selfUser.setCfg(`wife.${targetCfg.key}`, addRet) e.reply(`${targetCfg.keyword[0]}已经设置:${addRet.join(',')}`) return true case '列表': case '是': case '是谁': // 查看当前选择老婆 if (!isSelf) { e.reply('只能查看自己的哦~') return true } wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []) if (wifeList && wifeList.length > 0) { e.reply(`你的${targetCfg.keyword[0]}是:${wifeList.join(',')}`) } else { e.reply(`尚未设置,回复#${targetCfg.keyword[0]}设置+角色名 来设置,如果设置多位请用逗号间隔`) } break } return true }, async poke (e) { return await Wife.render(e) } } export default Wife