import lodash from 'lodash' import Base from './Base.js' import { Data, Cfg } from '#miao' let { sysCfg, diyCfg } = await Data.importCfg('profile') export default class ProfileServ extends Base { constructor (cfg) { super() this._name = cfg.name this.cfgKey = cfg.cfgKey || cfg.id this.diyCfg = diyCfg[this.cfgKey] || {} this.sysCfg = sysCfg[this.cfgKey] || {} this._cfg = cfg } get name () { let url = this.getCfg('url') return this._name || url.replace('https://', '').replace('/', '').trim() } // 获取当前面板服务配置 getCfg (key, def = '') { if (!lodash.isUndefined(this.diyCfg[key])) { return this.diyCfg[key] } if (!lodash.isUndefined(this.sysCfg[key])) { return this.sysCfg[key] } return def } // 请求当前面板服务 async getReqParam (uid, game = 'gs') { let url = this.getCfg('url') let profileApi = this.getCfg('listApi') let cfg = this._cfg let api = profileApi({ url, uid: uid, diyCfg: this.diyCfg, game }) let param = {} // 获取请求参数 if (cfg.request) { param = await cfg.request.call(this, api) } return { url: param.api || api, params: param.params || {} } } async response (data, req, game = 'gs') { // 处理返回 let cfg = this._cfg if (cfg.response) { return await cfg.response.call(this, data, req, game) } } execFn (fn, args = [], def = false) { let { _cfg } = this if (_cfg[fn]) { return _cfg[fn].apply(this, args) } return def } getCdTime (data) { const requestInterval = diyCfg.requestInterval || sysCfg.requestInterval || 5 let cdTime = requestInterval * 60 return Math.max(cdTime, this.execFn('cdTime', [data], 60)) } updatePlayer (player, data) { return this.execFn('updatePlayer', [player, data], {}) } }