import Base from './Base.js' import lodash from 'lodash' import { Data, Common } from '../components/index.js' import { Artifact, Character } from './index.js' export default class Avatars extends Base { constructor (uid, datas = []) { super() if (!uid) { return false } this.uid = uid let avatars = {} let abbr = Character.getAbbr() lodash.forEach(datas, (avatar) => { let data = Data.getData(avatar, 'id,name,level,star:rarity,cons:actived_constellation_num,fetter') data.elem = (avatar.element || '').toLowerCase() || 'anemo' let char = Character.get({ id: data.id, elem: data.elem }) if (char.isTraveler) { char.setTraveler(uid) } data.face = char.face data.side = char.side data.abbr = char.abbr data.weapon = Data.getData(avatar.weapon, 'name,affix:affix_level,level,star:rarity') data.weapon.abbr = abbr[data?.weapon?.name || ''] || data?.weapon?.name if (data.star > 5) { data.star = 5 } let artis = {} let setCount = {} lodash.forEach(avatar.reliquaries, (arti) => { artis[arti.pos] = Data.getData(arti, 'name,level,set:set.name') setCount[arti.set.name] = (setCount[arti.set.name] || 0) + 1 }) data.artis = artis data.sets = {} data.names = [] for (let set in setCount) { if (setCount[set] >= 2) { data.sets[set] = setCount[set] >= 4 ? 4 : 2 data.names.push(Artifact.getArtiBySet(set)) } } avatars[data.id] = data }) this.avatars = avatars } getData (ids) { let rets = {} let avatars = this.avatars lodash.forEach(ids, (id) => { rets[id] = avatars[id] || {} }) return rets } getIds () { let rets = [] lodash.forEach(this.avatars, (ds) => { rets.push(ds.id) }) return rets } async getTalentData (ids, MysApi = false) { let avatarTalent = await Data.getCacheJSON(`genshin:avatar-talent:${this.uid}`) let needReq = {} lodash.forEach(ids, (id) => { if (!avatarTalent[id]) { needReq[id] = true } }) let needReqIds = lodash.keys(needReq) if (needReqIds.length > 0 && MysApi && MysApi.isSelfCookie) { let num = 10 let ms = 100 let skillRet = [] let avatarArr = lodash.chunk(needReqIds, num) for (let val of avatarArr) { for (let id of val) { skillRet.push(this.getAvatarTalent(id, MysApi)) } skillRet = await Promise.all(skillRet) skillRet = skillRet.filter(item => item.id) await Common.sleep(ms) } lodash.forEach(skillRet, (talent) => { avatarTalent[talent.id] = talent }) await Data.setCacheJSON(`genshin:avatar-talent:${this.uid}`, avatarTalent, 3600 * 2) } let ret = this.getData(ids) lodash.forEach(ret, (avatar, id) => { avatar.talent = avatarTalent[id] || { a: {}, e: {}, q: {} } }) return ret } async getAvatarTalent (id, MysApi) { let talent = { id, a: {}, e: {}, q: {} } let talentRes = await MysApi.getDetail(id) let char = Character.get(id) let avatar = this.avatars[id] if (!char || !avatar) { return talent } let consTalent = char.talentCons if (talentRes && talentRes.skill_list) { talent.id = id let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc']) for (let val of talentList) { let { max_level: maxLv, level_current: lv } = val let ds = { current: lv, original: lv, crown: lv === maxLv } if (val.name.includes('普通攻击')) { talent.a = ds continue } if (maxLv >= 10 && !talent.e?.current) { talent.e = ds continue } if (maxLv >= 10 && !talent.q?.current) { talent.q = ds continue } } lodash.forEach([3, 5], (c) => { if (avatar.cons >= c) { if (consTalent.e === c) { talent.e.current += 3 talent.e.plus = true } else if (consTalent.q === c) { talent.q.current += 3 talent.q.plus = true } } }) } return talent } } Avatars.hasTalentCache = async function (uid) { return !!await redis.get(`genshin:avatar-talent:${uid}`) }