export const details = [{ title: '破局矢伤害', dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.a['破局矢伤害'] / 100, 'a2') }, { title: 'E络命丝伤害', dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e') }, { title: 'E络命丝蒸发', dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发') }, { title: 'Q协同单段伤害', params: { q: true }, dmg: ({ talent, attr, calc, cons }, { basic }) => { return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q') } }, { title: 'Q协同单段蒸发', params: { q: true }, dmg: ({ talent, attr, calc, cons }, { basic }) => { return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q', '蒸发') } }] export const defDmgIdx = 4 export const mainAttr = 'hp,cpct,cdmg' export const buffs = [{ title: '夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%', data: { hpPct: 30 } }, { title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%', cons: 4, data: { hpPct: 40 } }, { title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%', data: { dmg: ({ params }) => params.q ? 50 : 0 } }, 'vaporize']