{ "id": "53", "name": "早柚", "talent": { "a": { "id": 5331, "name": "普通攻击·忍刀·终末番", "desc": [ "

普通攻击

", "进行至多四段的连续挥砍。", "

重击

", "持续消耗体力,旋转大剑攻击周围的敌人。", "停止旋转时,会进行一次格外有力的挥砍。", "

下落攻击

", "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" ], "tables": [ { "name": "一段伤害", "unit": "", "isSame": false, "values": [ "72.24%", "78.12%", "84%", "92.4%", "98.28%", "105%", "114.24%", "123.48%", "132.72%", "142.8%", "154.35%", "167.93%", "181.52%", "195.1%", "209.92%" ] }, { "name": "二段伤害", "unit": "", "isSame": false, "values": [ "71.38%", "77.19%", "83%", "91.3%", "97.11%", "103.75%", "112.88%", "122.01%", "131.14%", "141.1%", "152.51%", "165.93%", "179.35%", "192.78%", "207.42%" ] }, { "name": "三段伤害", "unit": "", "isSame": false, "values": [ "43.43% + 43.43%", "46.97% + 46.97%", "50.5% + 50.5%", "55.55% + 55.55%", "59.08% + 59.08%", "63.13% + 63.13%", "68.68% + 68.68%", "74.23% + 74.23%", "79.79% + 79.79%", "85.85% + 85.85%", "92.79% + 92.79%", "100.96% + 100.96%", "109.13% + 109.13%", "117.29% + 117.29%", "126.2% + 126.2%" ] }, { "name": "四段伤害", "unit": "", "isSame": false, "values": [ "98.13%", "106.11%", "114.1%", "125.51%", "133.5%", "142.62%", "155.18%", "167.73%", "180.28%", "193.97%", "209.66%", "228.11%", "246.56%", "265.01%", "285.14%" ] }, { "name": "重击循环伤害", "unit": "", "isSame": false, "values": [ "62.55%", "67.64%", "72.73%", "80%", "85.09%", "90.91%", "98.91%", "106.91%", "114.91%", "123.64%", "133.64%", "145.4%", "157.16%", "168.92%", "181.75%" ] }, { "name": "重击终结伤害", "unit": "", "isSame": false, "values": [ "113.09%", "122.29%", "131.5%", "144.65%", "153.86%", "164.37%", "178.84%", "193.31%", "207.77%", "223.55%", "241.63%", "262.89%", "284.16%", "305.42%", "328.62%" ] }, { "name": "重击体力消耗", "unit": "", "isSame": true, "values": [ "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点", "每秒40点" ] }, { "name": "最大持续时间", "unit": "", "isSame": true, "values": [ "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒", "5秒" ] }, { "name": "下坠期间伤害", "unit": "", "isSame": false, "values": [ "74.59%", "80.66%", "86.73%", "95.4%", "101.47%", "108.41%", "117.95%", "127.49%", "137.03%", "147.44%", "157.85%", "168.26%", "178.66%", "189.07%", "199.48%" ] }, { "name": "低空/高空坠地冲击伤害", "unit": "", "isSame": false, "values": [ "149.14% / 186.29%", "161.28% / 201.45%", "173.42% / 216.62%", "190.77% / 238.28%", "202.91% / 253.44%", "216.78% / 270.77%", "235.86% / 294.6%", "254.93% / 318.42%", "274.01% / 342.25%", "294.82% / 368.25%", "315.63% / 394.24%", "336.44% / 420.23%", "357.25% / 446.23%", "378.06% / 472.22%", "398.87% / 498.21%" ] } ] }, "e": { "id": 5332, "name": "呜呼流·风隐急进", "desc": [ "忍法·呜呼流的独创奥义!以风驰电掣之势席卷战场的绝技!", "蜷缩成高速滚动的风风轮,冲撞触及的敌人造成风元素伤害,并在结束时使出风风轮舞踢,造成风元素范围伤害。", "

点按

", "进入风风轮状态,向前滚动一小段距离,并使出风风轮舞踢。", "

长按

", "以风风轮之姿持续滚动,并在该状态下提高早柚的抗打断能力。", "期间,早柚可以控制滚动的方向,并能通过再次施放技能,提前结束状态使出相比点按更为强大的风风轮舞踢。", "该技能通过长按施放时,能发生元素转化。", "持续至多10秒。效果结束时,技能将进入冷却。在风风轮状态下持续的时间越长,冷却时间越长。", "

元素转化

", "若早柚在风风轮状态下,接触了水元素/火元素/冰元素/雷元素,则会获得对应元素属性,使风风轮与风风轮舞踢额外造成该元素的附加伤害。", "元素转化在技能持续期间仅会发生一次。", "早柚闭着眼睛都能熟练施展出来。原本用于逃跑,有了神之眼之后,终于能趁机让敌人吃些苦头了。" ], "tables": [ { "name": "风风轮伤害", "unit": "", "isSame": false, "values": [ "36%", "38.7%", "41.4%", "45%", "47.7%", "50.4%", "54%", "57.6%", "61.2%", "64.8%", "68.4%", "72%", "76.5%", "81%", "85.5%" ] }, { "name": "风风轮舞踢点按伤害", "unit": "", "isSame": false, "values": [ "158.4%", "170.28%", "182.16%", "198%", "209.88%", "221.76%", "237.6%", "253.44%", "269.28%", "285.12%", "300.96%", "316.8%", "336.6%", "356.4%", "376.2%" ] }, { "name": "风风轮舞踢长按伤害", "unit": "", "isSame": false, "values": [ "217.6%", "233.92%", "250.24%", "272%", "288.32%", "304.64%", "326.4%", "348.16%", "369.92%", "391.68%", "413.44%", "435.2%", "462.4%", "489.6%", "516.8%" ] }, { "name": "风风轮附带元素伤害", "unit": "", "isSame": false, "values": [ "16.8%", "18.06%", "19.32%", "21%", "22.26%", "23.52%", "25.2%", "26.88%", "28.56%", "30.24%", "31.92%", "33.6%", "35.7%", "37.8%", "39.9%" ] }, { "name": "风风轮舞踢长按附带元素伤害", "unit": "", "isSame": false, "values": [ "76.16%", "81.87%", "87.58%", "95.2%", "100.91%", "106.62%", "114.24%", "121.86%", "129.47%", "137.09%", "144.7%", "152.32%", "161.84%", "171.36%", "180.88%" ] }, { "name": "长按最大持续时间", "unit": "", "isSame": true, "values": [ "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒", "10秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒", "6到11秒" ] } ] }, "q": { "id": 5339, "name": "呜呼流·影貉缭乱", "desc": [ "忍法·呜呼流的另一个独创奥义!能创造出替早柚干活的帮手!", "对身边的敌人造成风元素伤害,为队伍中附近的所有角色恢复生命值,回复量受益于早柚的攻击力,并召唤出「不倒貉貉」。", "

不倒貉貉

", "周期性地根据附近的状况,采取其中一种行动:", "·附近的角色如果生命值均高于70%,不倒貉貉会攻击附近的一名敌人,造成风元素伤害;", "·附近场上如果存在生命值低于或等于70%的角色,会为附近场上生命值百分比最低的角色恢复生命值,回复量受益于早柚的攻击力。若附近不存在敌人,即使角色的生命值均高于70%,也会为角色恢复生命值。", "不懂忍术的人都非常希望早柚能多多展示一下这个,也有人试图找早柚学习。可早柚只想睡觉,不想被打扰。" ], "tables": [ { "name": "技能发动伤害", "unit": "", "isSame": false, "values": [ "116.8%", "125.56%", "134.32%", "146%", "154.76%", "163.52%", "175.2%", "186.88%", "198.56%", "210.24%", "221.92%", "233.6%", "248.2%", "262.8%", "277.4%" ] }, { "name": "技能发动治疗量", "unit": "", "isSame": false, "values": [ "92.16%攻击 + 577.34", "99.07%攻击 + 635.08", "105.98%攻击 + 697.63", "115.2%攻击 + 765", "122.11%攻击 + 837.18", "129.02%攻击 + 914.17", "138.24%攻击 + 995.97", "147.46%攻击 + 1082.58", "156.67%攻击 + 1174.01", "165.89%攻击 + 1270.24", "175.1%攻击 + 1371.29", "184.32%攻击 + 1477.15", "195.84%攻击 + 1587.82", "207.36%攻击 + 1703.31", "218.88%攻击 + 1823.6" ] }, { "name": "不倒貉貉伤害", "unit": "", "isSame": false, "values": [ "52%", "55.9%", "59.8%", "65%", "68.9%", "72.8%", "78%", "83.2%", "88.4%", "93.6%", "98.8%", "104%", "110.5%", "117%", "123.5%" ] }, { "name": "不倒貉貉治疗量", "unit": "", "isSame": false, "values": [ "79.87%攻击 + 500.36", "85.86%攻击 + 550.4", "91.85%攻击 + 604.62", "99.84%攻击 + 663", "105.83%攻击 + 725.55", "111.82%攻击 + 792.28", "119.81%攻击 + 863.17", "127.8%攻击 + 938.24", "135.78%攻击 + 1017.47", "143.77%攻击 + 1100.88", "151.76%攻击 + 1188.45", "159.74%攻击 + 1280.2", "169.73%攻击 + 1376.11", "179.71%攻击 + 1476.2", "189.7%攻击 + 1580.45" ] }, { "name": "持续时间", "unit": "", "isSame": true, "values": [ "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒", "12秒" ] }, { "name": "冷却时间", "unit": "", "isSame": true, "values": [ "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒", "20秒" ] }, { "name": "元素能量", "unit": "", "isSame": true, "values": [ "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80", "80" ] } ] } }, "talentData": { "a": { "一段伤害": [ 72.24, 78.12, 84, 92.4, 98.28, 105, 114.24, 123.48, 132.72, 142.8, 154.35, 167.93, 181.52, 195.1, 209.92 ], "二段伤害": [ 71.38, 77.19, 83, 91.3, 97.11, 103.75, 112.88, 122.01, 131.14, 141.1, 152.51, 165.93, 179.35, 192.78, 207.42 ], "三段伤害": [ 86.86, 93.94, 101, 111.1, 118.16, 126.26, 137.36, 148.46, 159.58, 171.7, 185.58, 201.92, 218.26, 234.58, 252.4 ], "三段伤害2": [ [ 43.43, 43.43 ], [ 46.97, 46.97 ], [ 50.5, 50.5 ], [ 55.55, 55.55 ], [ 59.08, 59.08 ], [ 63.13, 63.13 ], [ 68.68, 68.68 ], [ 74.23, 74.23 ], [ 79.79, 79.79 ], [ 85.85, 85.85 ], [ 92.79, 92.79 ], [ 100.96, 100.96 ], [ 109.13, 109.13 ], [ 117.29, 117.29 ], [ 126.2, 126.2 ] ], "四段伤害": [ 98.13, 106.11, 114.1, 125.51, 133.5, 142.62, 155.18, 167.73, 180.28, 193.97, 209.66, 228.11, 246.56, 265.01, 285.14 ], "重击循环伤害": [ 62.55, 67.64, 72.73, 80, 85.09, 90.91, 98.91, 106.91, 114.91, 123.64, 133.64, 145.4, 157.16, 168.92, 181.75 ], "重击终结伤害": [ 113.09, 122.29, 131.5, 144.65, 153.86, 164.37, 178.84, 193.31, 207.77, 223.55, 241.63, 262.89, 284.16, 305.42, 328.62 ], "下坠期间伤害": [ 74.59, 80.66, 86.73, 95.4, 101.47, 108.41, 117.95, 127.49, 137.03, 147.44, 157.85, 168.26, 178.66, 189.07, 199.48 ], "低空/高空坠地冲击伤害": [ [ 149.14, 186.29 ], [ 161.28, 201.45 ], [ 173.42, 216.62 ], [ 190.77, 238.28 ], [ 202.91, 253.44 ], [ 216.78, 270.77 ], [ 235.86, 294.6 ], [ 254.93, 318.42 ], [ 274.01, 342.25 ], [ 294.82, 368.25 ], [ 315.63, 394.24 ], [ 336.44, 420.23 ], [ 357.25, 446.23 ], [ 378.06, 472.22 ], [ 398.87, 498.21 ] ], "低空/高空坠地冲击伤害2": [ [ 149.14, 186.29 ], [ 161.28, 201.45 ], [ 173.42, 216.62 ], [ 190.77, 238.28 ], [ 202.91, 253.44 ], [ 216.78, 270.77 ], [ 235.86, 294.6 ], [ 254.93, 318.42 ], [ 274.01, 342.25 ], [ 294.82, 368.25 ], [ 315.63, 394.24 ], [ 336.44, 420.23 ], [ 357.25, 446.23 ], [ 378.06, 472.22 ], [ 398.87, 498.21 ] ] }, "e": { "风风轮伤害": [ 36, 38.7, 41.4, 45, 47.7, 50.4, 54, 57.6, 61.2, 64.8, 68.4, 72, 76.5, 81, 85.5 ], "风风轮舞踢点按伤害": [ 158.4, 170.28, 182.16, 198, 209.88, 221.76, 237.6, 253.44, 269.28, 285.12, 300.96, 316.8, 336.6, 356.4, 376.2 ], "风风轮舞踢长按伤害": [ 217.6, 233.92, 250.24, 272, 288.32, 304.64, 326.4, 348.16, 369.92, 391.68, 413.44, 435.2, 462.4, 489.6, 516.8 ], "风风轮附带元素伤害": [ 16.8, 18.06, 19.32, 21, 22.26, 23.52, 25.2, 26.88, 28.56, 30.24, 31.92, 33.6, 35.7, 37.8, 39.9 ], "风风轮舞踢长按附带元素伤害": [ 76.16, 81.87, 87.58, 95.2, 100.91, 106.62, 114.24, 121.86, 129.47, 137.09, 144.7, 152.32, 161.84, 171.36, 180.88 ] }, "q": { "技能发动伤害": [ 116.8, 125.56, 134.32, 146, 154.76, 163.52, 175.2, 186.88, 198.56, 210.24, 221.92, 233.6, 248.2, 262.8, 277.4 ], "技能发动治疗量": [ 669.5, 734.1500000000001, 803.61, 880.2, 959.29, 1043.19, 1134.21, 1230.04, 1330.68, 1436.13, 1546.3899999999999, 1661.47, 1783.6599999999999, 1910.67, 2042.48 ], "技能发动治疗量2": [ [ 92.16, 577.34 ], [ 99.07, 635.08 ], [ 105.98, 697.63 ], [ 115.2, 765 ], [ 122.11, 837.18 ], [ 129.02, 914.17 ], [ 138.24, 995.97 ], [ 147.46, 1082.58 ], [ 156.67, 1174.01 ], [ 165.89, 1270.24 ], [ 175.1, 1371.29 ], [ 184.32, 1477.15 ], [ 195.84, 1587.82 ], [ 207.36, 1703.31 ], [ 218.88, 1823.6 ] ], "不倒貉貉伤害": [ 52, 55.9, 59.8, 65, 68.9, 72.8, 78, 83.2, 88.4, 93.6, 98.8, 104, 110.5, 117, 123.5 ], "不倒貉貉治疗量": [ 580.23, 636.26, 696.47, 762.84, 831.38, 904.0999999999999, 982.98, 1066.04, 1153.25, 1244.65, 1340.21, 1439.94, 1545.84, 1655.91, 1770.15 ], "不倒貉貉治疗量2": [ [ 79.87, 500.36 ], [ 85.86, 550.4 ], [ 91.85, 604.62 ], [ 99.84, 663 ], [ 105.83, 725.55 ], [ 111.82, 792.28 ], [ 119.81, 863.17 ], [ 127.8, 938.24 ], [ 135.78, 1017.47 ], [ 143.77, 1100.88 ], [ 151.76, 1188.45 ], [ 159.74, 1280.2 ], [ 169.73, 1376.11 ], [ 179.71, 1476.2 ], [ 189.7, 1580.45 ] ] } }, "cons": { "1": { "name": "一心二用之术", "desc": [ "呜呼流·影貉缭乱的不倒貉貉的行动将忽视生命值限制,能同时攻击附近的敌人并为角色恢复生命值。" ] }, "2": { "name": "理清逃跑路线", "desc": [ "呜呼流·风隐急进获得如下效果:", "·点按施放时,风风轮舞踢造成的伤害提高3.3%;", "·处于长按施放后的风风轮状态下时,每0.5秒,就会使这次施展的风风轮舞踢造成的伤害提高3.3%。通过这种方式,风风轮舞踢造成的伤害至多可以提高66%。" ] }, "3": { "name": "都交给分身吧", "desc": [ "呜呼流·影貉缭乱的技能等级提高3级。", "至多提升至15级。" ] }, "4": { "name": "偷懒的新方法", "desc": [ "早柚在场上触发扩散反应时,将恢复1.2点元素能量。", "该效果每2秒只能触发一次。" ] }, "5": { "name": "快是第一奥义", "desc": [ "呜呼流·风隐急进的技能等级提高3级。", "至多提升至15级。" ] }, "6": { "name": "呼呼大睡时间", "desc": [ "早柚自己通过呜呼流·影貉缭乱召唤的不倒貉貉的攻击与回复量,受益于早柚的元素精通。早柚的每点元素精通,能产生如下效果:", "·使不倒貉貉的攻击额外造成0.2%攻击力的伤害。通过这种方式至多额外造成400%攻击力的伤害;", "·使不倒貉貉的回复量提高3点。通过这种方式,至多提高6000点回复量。" ] } }, "passive": [ { "name": "呜呼流·屏息秘传", "desc": [ "早柚在队伍中时,队伍中自己的角色接近晶蝶等部分生物时,不会惊动它们。", "有效对象可参考图鉴中「生物志 / 野生动物」的「其他」分类。" ] }, { "name": "更加合适的人选", "desc": [ "早柚在场上触发扩散反应时,为队伍中自己的角色以及附近的友方角色恢复300点生命值。除此之外,早柚的每点元素精通将额外恢复1.2点生命值。", "该效果每2秒只能触发一次。" ] }, { "name": "早柚不用工作啦", "desc": [ "呜呼流·影貉缭乱的不倒貉貉获得如下效果:", "·为角色恢复生命值时,将为该角色身边的其他场上角色恢复相当于回复量20%的生命值;", "·攻击敌人时,扩大造成伤害的范围。" ] } ], "attr": { "keys": [ "hpBase", "atkBase", "defBase", "mastery" ], "details": { "1": [ 994, 20.48, 62.43, 0 ], "20": [ 2553, 52.61, 160.39, 0 ], "40": [ 4937, 101.72, 310.11, 0 ], "50": [ 6285, 129.51, 394.81, 24 ], "60": [ 7809, 160.92, 490.57, 48 ], "70": [ 9157, 188.68, 575.21, 48 ], "80": [ 10505, 216.47, 659.92, 72 ], "90": [ 11854, 244.26, 744.63, 96 ], "20+": [ 3296, 67.91, 207.03, 0 ], "40+": [ 5464, 112.59, 343.24, 24 ], "50+": [ 6988, 144, 439, 48 ], "60+": [ 8337, 171.79, 523.71, 48 ], "70+": [ 9684, 199.55, 608.35, 72 ], "80+": [ 11033, 227.34, 693.06, 96 ] } } }