export const details = [{ title: '重击伤害', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') }, { title: '重击蒸发', dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') }, { title: 'Q泡影破裂伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q') }, { title: 'Q泡影破裂蒸发', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['泡影破裂伤害'], 'q', 'vaporize') }] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,recharge' export const buffs = [{ title: '莫娜被动:基于元素充能效率获得水元素伤害[dmg]%', data: { dmg: ({ calc, attr }) => calc(attr.recharge) * 0.2 } }, { title: '莫娜1命:命中星异状态下的敌人水元素相关反应效果提升15%', cons: 1, data: { vaporize: ({ params }) => params.q ? 15 : 0 } }, { title: '莫娜4命:攻击处于星异状态下的敌人时暴击率提升15%', cons: 4, data: { cpct: ({ params }) => params.q ? 15 : 0 } }, { title: '莫娜6命:虚实流动状态后满Buff提升重击180%伤害', cons: 6, data: { a2Dmg: 180 } }, { title: '莫娜天赋:开Q获得[dmg]%伤害加成', data: { dmg: ({ talent }) => talent.q['伤害加成'] } }, 'vaporize']