/* * q: 1 - Q状态,a伤害 * q: 2 - Q状态,E伤害 * q: 3 - Q状态,冥祭 * q: 4 - Q状态,炮弹 * */ export const details = [{ title: 'Q状态普攻首段', params: { q: 1 }, dmg: ({ talent }, dmg) => dmg(talent.q['一段伤害'], 'a') }, { title: 'Q状态 E伤害', params: { q: 2 }, dmg: ({ talent }, dmg) => dmg(talent.e['冥祭伤害'], 'e') }, { title: 'Q+末途真眼 E伤害', params: { q: 3 }, dmg: ({ talent }, dmg) => dmg(talent.e['冥祭伤害'], 'e') }, { title: 'Q后强化E·超激化', params: { q: 3 }, dmg: ({ talent }, dmg) => dmg(talent.e['冥祭伤害'], 'e', '超激化') }/*, { title: 'Q+末途真眼 渡荒之雷', params: { q: 4 }, dmg: ({ talent }, dmg) => dmg(100, 'e') }*/] export const defDmgIdx = 3 export const mainAttr = 'atk,cpct,cdmg,mastery' export const defParams = { q: 3 } export const buffs = [{ title: '赛诺Q:Q状态下提升元素精通100点', data: { mastery: ({ params }) => params.q ? 100 : 0 } }, { // 普攻提升雷伤 title: '赛诺2命:普攻提高雷伤,5层增加50%', cons: 2, data: { dmg: 50 } }, { title: '赛诺被动:末途真眼状态提升E 35%伤害,发射渡荒之雷造成100%攻击力伤害', data: { ePlus: ({ params }) => [3, 4].includes(params.q) ? 35 : 0 } }, { title: '赛诺被动:基于元素精通提升普攻[_aPlus]点伤害值,渡荒之雷提升[_ePlus]伤害值', data: { aPlus: ({ attr, calc, params }) => params.q === 1 ? calc(attr.mastery) * 1.5 : 0, _aPlus: ({ attr, calc, params }) => calc(attr.mastery) * 1.5, ePlus: ({ attr, calc, params }) => params.q === 4 ? calc(attr.mastery) / 2.5 : 0, _ePlus: ({ attr, calc, params }) => calc(attr.mastery) / 2.5 } }/*, 'aggravate'*/]