export const details = [{ title: '重云E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, ({ cons }) => { let count = cons === 6 ? 4 : 3 return { title: `Q ${count}柄灵刃总伤害`, dmg: ({ talent, cons }, dmg) => dmg(talent.q['技能伤害'] * count, 'q') } }] export const defDmgIdx = 1 export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '重云6命:对于生命百分比低于重云的敌人伤害提升15%,同时额外多一柄灵刃', cons: 6, data: { qDmg: 15 } }]