export const details = [{ title: 'E每跳治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1]) }, { title: '2命·E+额外治疗量', cons: 2, dmg: ({ talent, calc, attr }, { heal }) => heal((calc(attr.hp) * talent.e['治疗量2'][0] / 100 + talent.e['治疗量2'][1]) * 1.2) }, { title: 'Q每跳治疗量', dmg: ({ talent, calc, attr }, { heal }) => heal(talent.q['无郤气护盾治疗量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾治疗量2'][1]) }, { title: 'Q每跳护盾吸收量', dmg: ({ talent, calc, attr }, { shield }) => shield(talent.q['无郤气护盾吸收量2'][0] * calc(attr.hp) / 100 + talent.q['无郤气护盾吸收量2'][1]) }, { check: ({ cons }) => cons < 6, title: 'Q每跳伤害', dmg: ({ talent }, dmg) => dmg(talent.q['灵气脉技能伤害'], 'q') }, { check: ({ cons }) => cons >= 6, title: 'Q每跳伤害', dmg: ({ talent }, dmg) => dmg(talent.q['灵气脉技能伤害'], 'q') }, { check: ({ cons }) => cons < 6, title: 'Q每跳激化伤害', dmg: ({ talent }, dmg) => dmg(talent.q['灵气脉技能伤害'], 'q', 'spread') }, { check: ({ cons }) => cons >= 6, title: 'Q每跳激化伤害', dmg: ({ talent }, dmg) => dmg(talent.q['灵气脉技能伤害'], 'q', 'spread') }] export const mainAttr = 'atk,hp,cpct,cdmg' export const buffs = [{ cons: 4, title: '白术4命:释放Q之后,队伍中附近所有角色元素精通提升80点', data: { mastery: 80 } }, { cons: 6, title: '白术6命:基于生命值上限的8%,灵气脉造成的伤害提高[qPlus]', data: { qPlus: ({ attr, calc }) => calc(attr.hp) * 0.08 } }]