export const details = [{ title: '满层E护盾量', dmg: ({ attr, calc, talent, cons }, { shield }) => { const sheildPlus = cons >= 1 ? 1.2 : 1 return shield((calc(attr.hp) * talent.e['护盾基础吸收量2'][0] / 100 + talent.e['护盾基础吸收量2'][1]) * sheildPlus) } }, { title: 'E飞星单伤害', dmg: ({ talent }, dmg) => dmg(talent.e['飞星伤害'], 'e') }, { title: 'Q星光弹伤害', dmg: ({ attr, calc, talent }, { basic }) => basic(calc(attr.hp) * talent.q['星光弹伤害'] / 100) }] export const mainAttr = 'hp,atk,cpct,cdmg' export const buffs = [{ title: '莱依拉1命:安眠帷幕护盾的伤害吸收量提高20%', cons: 1, data: { _shield: 20 } }, { title: '莱依拉6命:飞星与星光弹造成的伤害提升40%', cons: 6, data: { eDmg: 40, qDmg: 40 } }, { title: '莱依拉被动:满层护盾强效提升24%', data: { shield: 24 } }, { title: '莱依拉被动:飞星造成的伤害值基于生命值提高[ePlus]', data: { ePlus: ({ attr, calc }) => calc(attr.hp) * 0.015 } }]