export const details = [{ title: 'E释放伤害', params: { e2: false}, dmg: ({ talent }, dmg) => dmg(talent.e['净焰昂藏伤害'], 'e') }, { title: 'E协同伤害', params: { e2: true}, dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.e['领域伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'e') } }, { title: 'Q炽鬃拳伤害', dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.q['炽鬃拳伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q') } }, { title: 'Q炽鬃拳蒸发伤害', dmg: ({ talent, calc, attr, cons }, { basic }) => { const td = talent.q['炽鬃拳伤害2'] const hp = calc(attr.hp) const atk = calc(attr.atk) return basic(td[0] * atk / 100 + td[1] * hp / 100, 'q', '蒸发') } }] export const defDmgIdx = 2 export const mainAttr = 'hp,atk,cpct,cdmg' export const defParams = { e2: true } export const buffs = [{ title: '迪希雅1命:生命值上限提升20%,e伤害提高[ePlus],q伤害提高[qPlus]', cons: 1, data: { hpPct: 20, ePlus: ({ attr, calc }) => calc(attr.hp) * 0.036, qPlus: ({ attr, calc }) => calc(attr.hp) * 0.06 } }, { check: ({ params }) => params.e2 === true, title: '迪希雅2命:净焰剑狱下次协同攻击造成的伤害提升50%', cons: 2, data: { eDmg:50 } }, { title: '迪希雅6命:暴击率增加10%,暴击伤害增加60%(默认叠满)', cons: 6, data: { cpct: 10, cdmg: 60 } },'vaporize']