export default function (step, staticStep) { return { 辰砂之纺锤: { title: '元素战技造成的伤害值提高[ePlus]', data: { ePlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100 } }, 腐殖之剑: { title: '元素战技的伤害增加[eDmg]%,暴击率提高[eCpct]%', refine: { eDmg: step(16), eCpct: step(6) } }, 降临之剑: { title: '旅行者攻击力提高[atkPlus]', data: { atkPlus: 66 } }, 黑剑: { title: '普攻与重击的造成的伤害提升[aDmg]%', refine: { aDmg: step(20), a2Dmg: step(20) } }, 暗巷闪光: { title: '角色造成的伤害提升[dmg]%', refine: { dmg: step(12), phy: step(12) } }, 宗室长剑: { title: '3层Buff下,暴击率提高[cpct]%', buffCount: 3, refine: { cpct: step(8) } }, 试作斩岩: { title: '满Buff提高攻击力及防御力[atkPct]%', buffCount: 4, refine: { atkPct: step(4), defPct: step(4) } }, 匣里龙吟: { check: ({ element }) => ['火', '雷'].includes(element), title: '对处于火元素或雷元素影响下的敌人,造成的伤害提高[dmg]%', refine: { dmg: step(20, 4), phy: step(20, 4) } }, 铁蜂刺: { title: '满Buff伤害提高[dmg]%', buffCount: 2, refine: { dmg: step(6), phy: step(6) } }, 黑岩长剑: { title: '满Buff攻击力提高[atkPct]%', buffCount: 3, refine: { atkPct: step(12) } }, 飞天御剑: { title: '施放元素爆发后,提高[atkPct]%的攻击力', refine: { atkPct: step(12) } }, 黎明神剑: { title: '生命值高于90%时,暴击率提升[cpct]%', refine: { cpct: step(14) } }, 暗铁剑: { check: ({ element }) => element === '雷', title: '触发雷元素相关反应后攻击力提高[atkPct]%', refine: { atkPct: step(20) } }, 冷刃: { check: ({ element }) => ['水', '冰'].includes(element), title: '对处于水或冰元素影响的敌人伤害提高[dmg]%', refine: { dmg: step(12), phy: step(12) } }, 笼钓瓶一心: { title: '触发效果时攻击力提升[atkPct]%', refine: { atkPct: step(15) } }, 波乱月白经津: [{ title: '元素伤害加成[dmg]%', refine: { dmg: step(12) } }, { title: '满层提高普攻[aDmg]%', buffCount: 2, refine: { aDmg: step(20) } }], 雾切之回光: [{ title: '元素伤害加成[dmg]%', refine: { dmg: step(12) } }, { title: '满层获得伤害加成[dmg]%', refine: { dmg: step(28) } }], 苍古自由之誓: [{ title: '造成的伤害提高[dmg]%', refine: { dmg: step(10) } }, { title: '触发Buff后提高普攻重击与下落攻击[aDmg]%,攻击力提升[atkPct]%', refine: { aDmg: step(16), a2Dmg: step(16), a3Dmg: step(16), atkPct: step(20) } }], 磐岩结绿: [staticStep('hpPct', 20), { title: '基于生命值上限提高攻击力[atkPlus]', data: { atkPlus: ({ attr, calc, refine }) => calc(attr.hp) * step(1.2)[refine] / 100 } }], 裁叶萃光: [staticStep('cpct', 4), { title: '普攻与元素战技造成的伤害值提高[aPlus]', sort: 5, data: { aPlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100, ePlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100 } }], 斫峰之刃: [{ title: '护盾强效提升[shield]%', refine: { shield: step(20) } }, { title: '满Buff提高攻击力[atkPct]%', buffCount: 10, refine: { atkPct: step(4) } }], 天空之刃: [staticStep('cpct', 4), { title: '普攻与重击的伤害值提高[aPlus]', data: { aPlus: ({ attr, calc, refine }) => calc(attr.atk) * step(20)[refine] / 100, a2Plus: ({ attr, calc, refine }) => calc(attr.atk) * step(20)[refine] / 100 } }], 风鹰剑: [staticStep('atkPct', 20), { title: '攻击力提高[_atkPct]%', refine: { _atkPct: step(20) } }], 原木刀: { title: '拾取种识之叶的角色元素精通提升[mastery]', refine: { mastery: step(60) } }, 圣显之钥: [staticStep('hpPct', 20), { title: '基于生命提升元素精通,满层提升[mastery]', data: { mastery: ({ attr, calc, refine }) => step(0.36 + 0.2)[refine] * calc(attr.hp) / 100 } }], 灰河渡手: { title: '元素战技暴击率提升[eCpct]%;此外,施放元素战技后的5秒内,元素充能效率提升[rechargePlus]%', refine: { eCpct: step(8), rechargePlus: [16, 20, 24, 28, 32] } }, 海渊终曲: { title: '释放元素战技攻击力提升[atkPct]%,生命之契提升[atkPlus]点攻击力', data: { atkPlus: ({ attr, calc, refine }) => Math.min(Math.floor(calc(attr.hp) * 0.25 * step(0.24)[refine] / 10, step(150))) }, refine: { atkPct: step(12) } }, 船坞长剑: { title: '满层提高[mastery]点元素精通', refine: { mastery: step(40 * 3) } }, 狼牙: [{ title: '元素战技与元素爆发造成的伤害提升[eDmg]%', refine: { eDmg: step(16), qDmg: step(16) } }, { title: '满层下,元素战技与元素爆发命中敌人,其暴击率提升[eCpct]%', refine: { eCpct: step(8), qCpct: step(8) } }] } }