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127 lines
3.2 KiB
JavaScript
127 lines
3.2 KiB
JavaScript
import lodash from 'lodash'
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import { attrMap, idsMap, artisIdxMap } from './ProfileMeta.js'
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import { Character, ArtifactSet } from '../index.js'
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let EnkaData = {
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setAvatar (player, data) {
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let char = Character.get(data.avatarId)
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if (!char) {
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return
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}
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let avatar = player.getAvatar(char.id)
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let talentRet = EnkaData.getTalent(char.id, data.skillLevelMap)
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avatar.setAvatar({
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level: data.propMap['4001'].val * 1,
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promote: data.propMap['1002'].val * 1,
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cons: data.talentIdList ? data.talentIdList.length : 0,
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fetter: data.fetterInfo.expLevel,
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costume: char.checkCostume(data.costumeId) ? data.costumeId : 0,
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elem: talentRet.elem,
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weapon: EnkaData.getWeapon(data.equipList),
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talent: talentRet.talent,
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artis: EnkaData.getArtifact(data.equipList)
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}, 'enka')
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return avatar
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},
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getWeapon (data) {
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let ds = {}
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lodash.forEach(data, (temp) => {
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if (temp.flat && temp.flat.itemType === 'ITEM_WEAPON') {
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ds = temp
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return false
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}
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})
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let { weapon, flat } = ds
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return {
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name: idsMap[flat.nameTextMapHash],
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level: weapon.level,
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promote: weapon.promoteLevel,
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affix: (lodash.values(weapon.affixMap)[0] || 0) + 1
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}
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},
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getTalent (charid, ds = {}) {
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let char = Character.get(charid)
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let { talentId = {}, talentElem = {}, talentKey = {} } = char.meta
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let elem = ''
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let idx = 0
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let ret = {}
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lodash.forEach(ds, (lv, id) => {
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let key
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if (talentId[id]) {
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let tid = talentId[id]
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key = talentKey[tid]
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elem = elem || talentElem[tid]
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ret[key] = lv
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} else {
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key = ['a', 'e', 'q'][idx++]
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ret[key] = ret[key] || lv
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}
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})
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return {
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elem: elem,
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talent: ret
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}
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},
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getArtifact (data) {
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let ret = {}
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lodash.forEach(data, (ds) => {
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let flat = ds.flat || {}
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let re = ds.reliquary
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let idx = artisIdxMap[flat.equipType]
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if (!idx) {
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return
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}
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let setName = idsMap[flat.setNameTextMapHash] || ''
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ret[idx] = {
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name: ArtifactSet.getArtiNameBySet(setName, idx),
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level: Math.min(20, ((re.level) || 1) - 1),
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star: flat.rankLevel || 5,
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mainId: re.mainPropId,
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attrIds: re.appendPropIdList
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}
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})
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return ret
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},
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getArtifactBak (data) {
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let ret = {}
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let get = function (d) {
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if (!d) {
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return {}
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}
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let id = d.appendPropId || d.mainPropId || ''
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id = id.replace('FIGHT_PROP_', '')
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if (!attrMap[id]) {
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return {}
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}
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return { key: attrMap[id], value: d.statValue }
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}
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lodash.forEach(data, (ds) => {
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let flat = ds.flat || {}
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let sub = flat.reliquarySubstats || []
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let idx = artisIdxMap[flat.equipType]
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if (!idx) {
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return
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}
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let setName = idsMap[flat.setNameTextMapHash] || ''
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ret[idx] = {
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name: ArtifactSet.getArtiNameBySet(setName, idx),
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level: Math.min(20, ((ds.reliquary && ds.reliquary.level) || 1) - 1),
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main: get(flat.reliquaryMainstat),
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attrs: [
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get(sub[0]),
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get(sub[1]),
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get(sub[2]),
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get(sub[3])
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]
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}
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})
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return ret
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}
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}
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export default EnkaData
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