mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-23 08:00:57 +00:00
223 lines
5.7 KiB
JavaScript
223 lines
5.7 KiB
JavaScript
import { attrValue, attrNameMap, attrMap, mainAttr, subAttr, usefulAttr }
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from '../../resources/meta/reliquaries/reliquaries-mark-new.js'
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import { Character } from '../models.js'
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import lodash from 'lodash'
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import Format from '../Format.js'
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import _Data from '../Data.js'
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let _path = process.cwd()
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let artis = _Data.readJSON(`${_path}/plugins/miao-plugin/resources/meta/reliquaries/`, 'data.json') || {}
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let artisMap = {}
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lodash.forEach(artis, (ds) => {
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artisMap[ds.name] = ds
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})
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let charCfg = {}
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let Artifact = {
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getCharCfg (name) {
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if (charCfg[name]) {
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return charCfg[name]
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}
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let attrWeight = usefulAttr[name] || { atk: 75, cp: 100, cd: 100 }
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let attrMark = {}
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let char = Character.get(name)
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let baseAttr = char.lvStat.detail['90']
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lodash.forEach(attrWeight, (weight, attr) => {
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attrMark[attr] = weight / attrValue[attr]
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})
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// let baseAttr = [400, 500, 300];
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if (attrMark.hp) {
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attrMark.hpPlus = attrMark.hp / baseAttr[0] * 100
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}
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if (attrMark.atk) {
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// 以520作为武器白值均值计算
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attrMark.atkPlus = attrMark.atk / (baseAttr[1] * 1 + 520) * 100
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}
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if (attrMark.def) {
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attrMark.defPlus = attrMark.def / baseAttr[2] * 100
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}
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let maxMark = Artifact.getMaxMark(attrWeight)
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let titleMark = {}; let titleWeight = {}
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lodash.forEach(attrMark, (mark, attr) => {
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let aTitle = attrMap[attr].title
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if (/小/.test(aTitle)) {
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return
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}
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titleMark[aTitle] = mark
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titleWeight[aTitle] = attrWeight[attr] || 0
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if (/大/.test(aTitle)) {
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let sTitle = aTitle.replace('大', '小')
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titleWeight[sTitle] = titleWeight[aTitle]
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}
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})
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charCfg[name] = {
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weight: attrWeight,
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mark: attrMark,
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titleMap: titleMark,
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titleWeight,
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maxMark
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}
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return charCfg[name]
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},
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getMaxAttr (charAttr = {}, list2 = [], maxLen = 1, banAttr = '') {
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let tmp = []
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lodash.forEach(list2, (attr) => {
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if (attr === banAttr) return
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if (!charAttr[attr]) return
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tmp.push({ attr, mark: charAttr[attr] })
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})
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tmp = lodash.sortBy(tmp, 'mark')
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tmp = tmp.reverse()
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let ret = []
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lodash.forEach(tmp, (ds) => ret.push(ds.attr))
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return ret.slice(0, maxLen)
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},
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getMaxMark (attrWeight) {
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let ret = {}
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for (let idx = 1; idx <= 5; idx++) {
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let totalMark = 0; let mMark = 0
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let mAttr = ''
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if (idx === 1) {
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mAttr = 'hpPlus'
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} else if (idx === 2) {
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mAttr = 'atkPlus'
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} else if (idx >= 3) {
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mAttr = Artifact.getMaxAttr(attrWeight, mainAttr[idx])[0]
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mMark = attrWeight[mAttr]
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totalMark += attrWeight[mAttr] * 2
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}
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let sAttr = Artifact.getMaxAttr(attrWeight, subAttr, 4, mAttr)
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lodash.forEach(sAttr, (attr, aIdx) => {
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totalMark += attrWeight[attr] * (aIdx === 0 ? 6 : 1)
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})
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ret[idx] = totalMark
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ret['m' + idx] = mMark
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}
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return ret
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},
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getAttr (ds) {
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let title = ds[0]
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let attr = attrNameMap[title]
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if (/元素伤害/.test(title)) {
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attr = 'dmg'
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} else if (/物理|物伤/.test(title)) {
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attr = 'phy'
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}
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return attr
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},
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getAttrMark (attrMark, ds) {
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if (!ds || !ds[1]) {
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return 0
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}
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let attr = Artifact.getAttr(ds)
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let val = ds[1]
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return (attrMark[attr] || 0) * val
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},
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getMark (charCfg, posIdx, mainAttr, subAttr) {
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let ret = 0
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let { mark, maxMark, weight } = charCfg
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let mAttr = Artifact.getAttr(mainAttr)
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let fixPct = 1
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if (posIdx >= 3) {
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fixPct = Math.max(0, Math.min(1, (weight[mAttr] || 0) / (maxMark['m' + posIdx])))
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ret += Artifact.getAttrMark(mark, mainAttr) / 4
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}
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lodash.forEach(subAttr, (ds) => {
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ret += Artifact.getAttrMark(mark, ds)
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})
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return ret * (1 + fixPct) / 2 / maxMark[posIdx] * 66
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},
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getArtisMark (charName = '', artis = {}) {
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let charCfg = Artifact.getCharCfg(charName)
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let ret = {}
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lodash.forEach(artis, (ds, idx) => {
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idx = idx.replace('arti', '')
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ret[idx] = Artifact.getMark(charCfg, idx, ds.main, ds.attrs)
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})
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return ret
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},
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getMarkClass (mark) {
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let pct = mark
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let scoreMap = [['D', 10], ['C', 16.5], ['B', 23.1], ['A', 29.7], ['S', 36.3], ['SS', 42.9], ['SSS', 49.5], ['ACE', 56.1], ['ACE²', 66]]
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for (let idx = 0; idx < scoreMap.length; idx++) {
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if (pct < scoreMap[idx][1]) {
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return scoreMap[idx][0]
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}
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}
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},
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getSetByArti (name) {
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for (let idx in artisMap) {
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for (let idx2 in artisMap[idx].sets) {
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if (artisMap[idx].sets[idx2].name === name) {
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return artisMap[idx]
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}
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}
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}
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return false
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},
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getMeta () {
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return {
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attrMap
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}
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},
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formatArti (ds, markCfg = false, isMain = false) {
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if (lodash.isArray(ds[0])) {
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let ret = []
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lodash.forEach(ds, (d) => {
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ret.push(Artifact.formatArti(d, markCfg, isMain))
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})
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return ret
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}
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let title = ds[0]; let key = ''; let val = ds[1]; let num = ds[1]
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if (!title || title === 'undefined') {
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return []
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}
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if (/伤害加成/.test(title) && val < 1) {
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val = Format.pct(val * 100)
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num = num * 100
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} else if (/伤害加成|大|暴|充能|治疗/.test(title)) {
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val = Format.pct(val)
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} else {
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val = Format.comma(val, 1)
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}
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if (/元素伤害加成/.test(title)) {
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title = title.replace('元素伤害', '伤')
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key = 'dmg'
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} else if (title === '物理伤害加成') {
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title = '物伤加成'
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key = 'phy'
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}
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key = key || attrNameMap[title]
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let mark = markCfg[key] * num
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if (markCfg) {
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if (isMain) {
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mark = mark / 4 + 0.01
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}
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mark = Format.comma(mark || 0)
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}
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return { title, val, mark }
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}
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}
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export default Artifact
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