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ab1ade33b1
修复#深渊组队在部分情况无效指令无效(MysApi.init未返回isSelfCookie),同时增加ck不可用的提醒 Signed-off-by: 依风灬听雨 <a553201186@163.com>
191 lines
4.6 KiB
JavaScript
191 lines
4.6 KiB
JavaScript
import lodash from 'lodash'
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import HutaoApi from './HutaoApi.js'
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import { Common } from '#miao'
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import { Character, MysApi, Player } from '#miao.models'
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export async function AbyssTeam (e) {
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let mys = await MysApi.init(e, 'all')
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if (!mys || !mys.uid) {
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e.reply(`请绑定ck后再使用${e.original_msg || e.msg}`)
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return false
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}
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let player = Player.create(e)
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await player.refreshMysDetail(2)
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await player.refreshTalent()
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let abyssData = await HutaoApi.getAbyssTeam()
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if (!abyssData || !abyssData.data) {
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e.reply('深渊组队数据获取失败,请稍后重试~')
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return true
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}
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abyssData = abyssData.data
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let avatarData = player.getAvatarData()
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let avatarRet = {}
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let data = {}
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let noAvatar = {}
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lodash.forEach(avatarData, (avatar) => {
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let t = avatar.originalTalent || {}
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avatarRet[avatar.id] = Math.min(avatar.level, (avatar.weapon?.level || 1)) * 100 + Math.max(t?.a || 1, t?.e || 1, t?.q || 1) * 1000
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})
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let getTeamCfg = (str) => {
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let teams = str.split(',')
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teams.sort()
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let teamMark = 0
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lodash.forEach(teams, (a) => {
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if (!avatarRet[a]) {
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teamMark = -1
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noAvatar[a] = true
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}
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if (teamMark !== -1) {
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teamMark += avatarRet[a] * 1
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}
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})
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if (teamMark === -1) {
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teamMark = 1
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}
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return {
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key: teams.join(','),
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mark: teamMark
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}
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}
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let hasSame = function (team1, team2) {
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for (let idx = 0; idx < team1.length; idx++) {
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if (team2.includes(team1[idx])) {
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return true
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}
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}
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return false
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}
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lodash.forEach(abyssData, (ds) => {
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let floor = ds.floor
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if (!data[floor]) {
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data[floor] = {
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up: {},
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down: {},
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teams: []
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}
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}
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lodash.forEach(['up', 'down'], (halfKey) => {
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lodash.forEach(ds[halfKey], (ds) => {
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let teamCfg = getTeamCfg(ds.item)
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if (teamCfg) {
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if (!data[floor][halfKey][teamCfg.key]) {
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data[floor][halfKey][teamCfg.key] = {
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count: 0,
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mark: 0,
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hasTeam: teamCfg.mark > 1
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}
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}
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data[floor][halfKey][teamCfg.key].count += ds.rate
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data[floor][halfKey][teamCfg.key].mark += ds.rate * teamCfg.mark
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}
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})
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})
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let temp = []
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lodash.forEach(['up', 'down'], (halfKey) => {
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lodash.forEach(data[floor][halfKey], (ds, team) => {
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temp.push({
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team,
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teamArr: team.split(','),
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half: halfKey,
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count: ds.count,
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mark: ds.mark,
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mark2: 1,
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hasTeam: ds.hasTeam
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})
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})
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temp = lodash.sortBy(temp, 'mark')
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data[floor].teams = temp.reverse()
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})
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})
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let ret = {}
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lodash.forEach(data, (floorData, floor) => {
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ret[floor] = {}
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let ds = ret[floor]
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lodash.forEach(floorData.teams, (t1) => {
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if (t1.mark2 <= 0) {
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return true
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}
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lodash.forEach(floorData.teams, (t2) => {
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if (t1.mark2 <= 0) {
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return true
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}
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if (t1.half === t2.half || t2.mark2 <= 0) {
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return true
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}
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let teamKey = t1.half === 'up' ? (t1.team + '+' + t2.team) : (t2.team + '+' + t1.team)
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if (ds[teamKey]) {
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return true
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}
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if (hasSame(t1.teamArr, t2.teamArr)) {
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return true
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}
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ds[teamKey] = {
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up: t1.half === 'up' ? t1 : t2,
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down: t1.half === 'up' ? t2 : t1,
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count: Math.min(t1.count, t2.count),
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mark: t1.hasTeam && t2.hasTeam ? t1.mark + t2.mark : t1.count + t2.count // 如果不存在组队则进行评分惩罚
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}
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t1.mark2--
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t2.mark2--
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return false
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})
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if (lodash.keys(ds).length >= 20) {
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return false
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}
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})
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})
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lodash.forEach(ret, (ds, floor) => {
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ds = lodash.sortBy(lodash.values(ds), 'mark')
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ds = ds.reverse()
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ds = ds.slice(0, 4)
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lodash.forEach(ds, (team) => {
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team.up.teamArr = Character.sortIds(team.up.teamArr)
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team.down.teamArr = Character.sortIds(team.down.teamArr)
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})
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ret[floor] = ds
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})
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let avatarMap = {}
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lodash.forEach(avatarData, (ds) => {
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let char = Character.get(ds.id)
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avatarMap[ds.id] = {
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id: ds.id,
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name: ds.name,
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star: ds.star,
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level: ds.level,
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cons: ds.cons,
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face: char.face
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}
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})
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lodash.forEach(noAvatar, (d, id) => {
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let char = Character.get(id)
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avatarMap[id] = {
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id,
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name: char.name,
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face: char.face,
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star: char.star,
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level: 0,
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cons: 0
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}
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})
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return await Common.render('stat/abyss-team', {
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teams: ret,
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avatars: avatarMap
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}, { e, scale: 1.5 })
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}
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