miao-plugin/resources/meta-sr/character/卡芙卡/calc.js

63 lines
2.0 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

export const details = [{
title: '战技伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
}, {
title: '追加攻击伤害',
dmg: ({ talent }, dmg) => dmg(talent.t['追加伤害'], 't')
}, {
title: '战技+引爆dot伤害',
params: { isDot: true },
dmg: ({ talent, cons, weapon }, dmg) => {
let plusDot = cons >= 6 ? 1.56 : 0
let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
let eDmg = dmg(talent.e['单体伤害'], 'e')
let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.e['额外持续伤害'], 'dot', 'skillDot')
return {
dmg: eDmg.dmg + dotDmg.avg,
avg: eDmg.avg + dotDmg.avg
}
}
}, {
title: '终结技伤害',
params: { isDot: true },
dmg: ({ talent, cons, weapon }, dmg) => {
let plusDot = cons >= 6 ? 1.56 : 0
let weaponDot = weapon.name === '只需等待' ? (weapon.affix * 10 + 50) / 100 : 0
let qDmg = dmg(talent.q['技能伤害'], 'q')
let dotDmg = dmg((talent.q['回合持续伤害'] + plusDot + weaponDot) * talent.q['额外持续伤害'], 'dot', 'skillDot')
return {
dmg: qDmg.dmg + dotDmg.avg,
avg: qDmg.avg + dotDmg.avg
}
}
}]
export const defParams = { tArtisBuffCount: 6 }
export const mainAttr = 'atk,cpct,cdmg'
export const defDmgIdx = 3
export const buffs = [{
title: '卡芙卡1命目标受到的持续伤害提高30%',
cons: 1,
data: {
dotEnemydmg: 30
}
}, {
title: '卡芙卡2命我方全体造成的持续伤害提高25%',
cons: 2,
data: {
dotDmg: 25
}
}, {
title: '卡芙卡六命持续伤害倍率提高156%',
cons: 6
}, {
title: '只需等待-游丝:游丝状态下,敌方目标陷入触电状态,每回合开始受到等同于装备者攻击力[dotData]%的雷属性持续伤害',
check: ({ weapon, params }) => (weapon.name === '只需等待' && params.isDot === true),
data: {
dotData: ({ weapon }) => weapon.affix * 10 + 50
}
}]
export const createdBy = 'Aluxes'