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48 lines
1.3 KiB
JavaScript
48 lines
1.3 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent, cons }, dmg) => {
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let plusDmg = cons >= 1 ? 0.6 : 0
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return dmg(talent.a['技能伤害'] * (1 + plusDmg), 'a')
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}
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}, {
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title: '战技伤害(单体)',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '战技伤害(扩散)',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'] + talent.e['相邻目标伤害'] * 2, 'e')
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}, {
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title: '秘技触电持续伤害',
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dmg: ({ talent }, dmg) => dmg(0.5, 'dot', 'skillDot')
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}, {
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title: '战技触电持续伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['触电持续伤害'], 'dot', 'skillDot')
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}, {
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title: '天赋附加伤害',
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dmg: ({ talent }, dmg) => dmg(talent.t['技能伤害'], 't')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '希露瓦1命:普攻对敌方1个随机相邻目标造成等同于普攻伤害60%的雷属性伤害',
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cons: 1
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}, {
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title: '希露瓦6命:对触电状态下的敌方目标造成伤害提高30%',
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cons: 6,
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data: {
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dmg: 30
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}
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}, {
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title: '行迹-狂热:消灭敌方目标后,攻击力提高20%',
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tree: 3,
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data: {
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atkPct: 20
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}
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}]
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export const createdBy = 'Aluxes'
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