mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-30 18:59:14 +00:00
d7e2d5b80f
* Fix header * Add more detailed info * Add total_use_time & adjust css
110 lines
3.0 KiB
JavaScript
110 lines
3.0 KiB
JavaScript
/*
|
|
* Mys幻想真境剧诗数据处理
|
|
* */
|
|
|
|
import lodash from 'lodash'
|
|
import moment from 'moment'
|
|
|
|
import Base from './Base.js'
|
|
import Character from './Character.js'
|
|
import { Data } from '#miao'
|
|
|
|
moment.locale('zh-cn')
|
|
|
|
export default class RoleCombat extends Base {
|
|
constructor (data) {
|
|
super()
|
|
this.rounds = {}
|
|
function getSplendourBuffSummary(level) {
|
|
return {
|
|
'total_level': level,
|
|
'hp_increase': level * 800,
|
|
'atk_increase': level * 50,
|
|
'def_increase': level * 50,
|
|
'em_increase': level * 20
|
|
}
|
|
}
|
|
lodash.forEach(data.detail.rounds_data, (round) => {
|
|
let tmp = {
|
|
is_get_medal: round.is_get_medal,
|
|
choice_cards: round.choice_cards,
|
|
buffs: round.buffs, // TODO: 改版之后这个 buffs 似乎都返回一个空的 list 了
|
|
enemies: round.enemies,
|
|
splendour_buff: {
|
|
summary: getSplendourBuffSummary(round.splendour_buff.summary.total_level),
|
|
buffs: round.splendour_buff.buffs
|
|
}
|
|
}
|
|
let time = moment(new Date(round.finish_time * 1000))
|
|
tmp.finish_time = time.format('MM-DD HH:mm:ss')
|
|
let avatars = []
|
|
lodash.forEach(round.avatars, (avatar) => {
|
|
avatars.push({
|
|
avatar_id: avatar.avatar_id.toString(),
|
|
name: avatar.name,
|
|
avatar_type: avatar.avatar_type,
|
|
level: avatar.level
|
|
})
|
|
// avatar_type:
|
|
// - 1: self
|
|
// - 2: trial
|
|
// - 3: friend support
|
|
})
|
|
|
|
tmp.avatars = avatars
|
|
this.rounds[round.round_id] = tmp
|
|
})
|
|
this.stat = data.stat
|
|
this.month = data.schedule.start_date_time.month
|
|
this.stat.total_use_time = data.detail.fight_statisic.total_use_time
|
|
}
|
|
|
|
getData () {
|
|
return Data.getData(this, 'rounds,stat,month')
|
|
}
|
|
|
|
getOwnAvatars () {
|
|
let ret = {}
|
|
lodash.forEach(this.rounds, (round) => {
|
|
lodash.forEach(round.avatars || [], (avatar) => {
|
|
if (avatar.avatar_id && avatar.avatar_type == 1) {
|
|
ret[avatar.avatar_id] = true
|
|
}
|
|
})
|
|
})
|
|
return lodash.keys(ret)
|
|
}
|
|
|
|
getOtherAvatarsData () {
|
|
let ret = {}
|
|
lodash.forEach(this.rounds, (round) => {
|
|
lodash.forEach(round.avatars || [], (avatar) => {
|
|
if (avatar.avatar_id && avatar.avatar_type != 1) {
|
|
let character = new Character({
|
|
id: +avatar.avatar_id,
|
|
name: avatar.name
|
|
})
|
|
let detailInfo = character.getDetail()
|
|
ret[avatar.avatar_id] = {
|
|
id: +avatar.avatar_id,
|
|
name: avatar.name,
|
|
level: avatar.level,
|
|
star: detailInfo.star,
|
|
cons: {
|
|
2: '试用',
|
|
3: '助演'
|
|
}[avatar.avatar_type],
|
|
elem: detailInfo.elem,
|
|
abbr: detailInfo.abbr,
|
|
face: character.face,
|
|
qFace: character.qFace,
|
|
side: character.side,
|
|
gacha: character.gacha
|
|
}
|
|
}
|
|
})
|
|
})
|
|
return ret
|
|
}
|
|
}
|