mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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185 lines
4.6 KiB
JavaScript
185 lines
4.6 KiB
JavaScript
export default function (step, staticStep) {
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return {
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沐浴龙血的剑: {
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check: ({ element }) => ['火', '雷'].includes(element),
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title: '对处于火元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
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refine: {
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dmg: step(12),
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phy: step(12)
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}
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},
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铁影阔剑: {
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title: '生命值低于70%时,提高[a2Dmg]%重击伤害',
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refine: {
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a2Dmg: step(30, 5)
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}
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},
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飞天大御剑: {
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title: '满层提高攻击力[atkPct]%',
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buffCount: 4,
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refine: {
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atkPct: step(6, 1)
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}
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},
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黑岩斩刀: {
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title: '击败敌人满Buff下攻击力提升[atkPct]%',
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buffCount: 3,
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refine: {
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atkPct: step(12)
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}
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},
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千岩古剑: {
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title: '四璃月角色提升攻击力[atkPct]%及暴击率[cpct]%',
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buffCount: 4,
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refine: {
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atkPct: step(3, 1),
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cpct: step(3, 1)
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}
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},
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雨裁: {
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check: ({ element }) => ['水', '雷'].includes(element),
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title: '对处于水元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
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refine: {
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dmg: step(20, 4),
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phy: step(20, 4)
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}
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},
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宗室大剑: {
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title: '3层Buff提高暴击率[cpct]%',
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buffCount: 3,
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refine: {
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cpct: step(8)
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}
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},
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螭骨剑: {
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title: '满Buff提高伤害[dmg]%',
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buffCount: 5,
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refine: {
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dmg: step(6, 1),
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phy: step(6, 1)
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}
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},
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钟剑: {
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title: '角色处于护盾庇护下时,造成的伤害提升[dmg]%',
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refine: {
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dmg: step(12),
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phy: step(12)
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}
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},
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白影剑: {
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title: '满Buff提升攻击力及防御力[atkPct]%',
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buffCount: 4,
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refine: {
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atkPct: step(6),
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defPct: step(6)
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}
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},
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桂木斩长正: {
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title: '元素战技造成的伤害提升[eDmg]%',
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refine: {
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eDmg: step(6)
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}
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},
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衔珠海皇: {
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title: '元素爆发造成的伤害提升[qDmg]%',
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refine: {
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qDmg: step(12)
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}
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},
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恶王丸: {
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title: '满层元素爆发造成的伤害提升[qDmg]%',
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refine: {
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qDmg: step(40)
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}
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},
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天空之傲: {
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title: '造成伤害提高[dmg]%',
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refine: {
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dmg: step(8),
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phy: step(8)
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}
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},
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狼的末路: [staticStep('atkPct', 20), {
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title: '攻击命中生命值低于30%的敌人时,攻击力提升[atkPct]%',
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refine: {
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atkPct: step(40)
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}
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}],
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无工之剑: [{
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title: '护盾强效提高[shield]%',
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refine: {
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shield: step(20)
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}
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}, {
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title: '满Buff护盾下攻击力提高[atkPct]%',
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buffCount: 10,
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refine: {
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atkPct: step(4)
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}
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}],
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松籁响起之时: [staticStep('atkPct', 16), {
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title: 'Buff状态下提高攻击力[atkPct]%',
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refine: {
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atkPct: step(20)
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}
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}],
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赤角石溃杵: [staticStep('defPct', 28), {
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title: '普通攻击与重击造成的伤害值提高[aPlus]',
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sort: 9,
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data: {
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aPlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100,
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a2Plus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100
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}
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}],
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森林王器: {
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title: '拾取种识之叶的角色元素精通提升[mastery]',
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refine: {
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mastery: step(60)
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}
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},
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玛海菈的水色: {
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title: '基于元素精通提升攻击力[atkPlus]',
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sort: 6,
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data: {
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atkPlus: ({ attr, calc, refine }) => step(24)[refine] * calc(attr.mastery) / 100
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}
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},
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饰铁之花: {
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title: '元素战技或触发元素反应提高[atkPct]%攻击力,[mastery]点元素精通',
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refine: {
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atkPct: step(12),
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mastery: step(48)
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}
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},
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苇海信标: [staticStep('hpPct', 32), {
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title: '元素战技命中敌人并受伤害后提升攻击力[atkPct]%',
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refine: {
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atkPct: step(40)
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}
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}],
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浪影阔剑: {
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title: '受到治疗时,攻击力提升[atkPct]%',
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refine: {
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atkPct: step(24)
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}
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},
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聊聊棒: [{
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title: '承受火元素附着,攻击力提升[atkPct]%',
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refine: {
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atkPct: step(16)
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}
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}, {
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title: '承受水元素、冰元素或雷元素,元素伤害加成提升[dmg]%',
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refine: {
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dmg: step(12)
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}
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}],
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便携动力锯: [{
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title: '满层时,元素精通提升[mastery]点',
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data: {
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mastery: step(40 * 3)
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}
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}]
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}
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}
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