mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 23:51:39 +00:00
90 lines
2.5 KiB
JavaScript
90 lines
2.5 KiB
JavaScript
export default function (staticIdx, keyIdx) {
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return {
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乐圮: [
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keyIdx('对生命值大于50%的伤害提高[dmg]%', 'dmg', 1)
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],
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俱殁: [
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keyIdx('生命值大于80%时提高暴击率[cpct]%', 'cpct', 1)
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],
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在蓝天下: [
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staticIdx(1, 'atkPct'),
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keyIdx('消灭敌方目标后暴击率提高[cpct]%', 'cpct', 2)
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],
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天倾: [
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keyIdx('普攻和战技伤害提高[aDmg]%', { aDmg: 1, eDmg: 1 })
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],
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无可取代的东西: [
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staticIdx(1, 'atkPct'),
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keyIdx('受到攻击时提高造成伤害[dmg]%', 'dmg', 3)
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],
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无处可逃: [
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staticIdx(1, 'atkPct')
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],
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'汪!散步时间!': [
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staticIdx(1, 'atkPct'),
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keyIdx('对烧灼或裂伤状态的敌人伤害提高[dmg]%', 'dmg', 2)
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],
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秘密誓心: [
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staticIdx(1, 'dmg'),
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keyIdx('对生命百分比高于角色的敌人的伤害提高[dmg]%', 'dmg', 2)
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],
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记一位星神的陨落: [(tables) => {
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return {
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title: '4层Buff提高攻击力[atkPct]%,击破弱点后造成的伤害提高[dmg]%',
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data: {
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atkPct: tables[1] * 4,
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dmg: tables[2]
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}
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}
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}],
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鼹鼠党欢迎你: [(tables) => {
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return {
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title: '3层Buff提高攻击力[atkPct]%',
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data: {
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atkPct: tables[1] * 3
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}
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}
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}],
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到不了的彼岸: [
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staticIdx(1, 'cpct'),
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staticIdx(2, 'hpPct'),
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keyIdx('受到攻击或装备者消耗自身生命值,伤害提高[dmg]%', 'dmg', 3)
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],
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比阳光更明亮的: [
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staticIdx(1, 'cpct'),
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(tables) => {
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return {
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title: '2层Buff提高攻击力[atkPct]%,能量恢复效率提高[recharge]%',
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data: {
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atkPct: tables[2] * 2,
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recharge: tables[3] * 2
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}
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}
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}
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],
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此身为剑: [
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staticIdx(1, 'cdmg'),
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(tables) => {
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return {
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title: '3层Buff使装备者下一次攻击造成的伤害提高[dmg]%,使该次攻击无视目标[ignore]%的防御力',
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data: {
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dmg: tables[2] * 3,
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ignore: tables[3]
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}
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}
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}
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],
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在火的远处: [
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keyIdx('装备者造成的伤害提高[dmg]%', 'dmg', 1)
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],
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铭记于心的约定: [
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staticIdx(1, 'stance'),
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keyIdx('释放终结技时,暴击率提高[cpct]%', 'cpct', 2)
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],
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梦应归于何处: [
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staticIdx(1, 'stance'),
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keyIdx('敌方受到装备者造成的击破伤害提高[breakEnemydmg]%', 'breakEnemydmg', 2)
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]
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}
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}
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