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ea8b9b8f79
增加 #深渊出场率 #深渊十二层出场率 查询功能
153 lines
3.0 KiB
JavaScript
153 lines
3.0 KiB
JavaScript
/*
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* 胡桃数据库的统计
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*
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* */
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import { HutaoApi, Character } from "../components/models.js";
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import lodash from "lodash";
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import { segment } from "oicq";
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export async function consStat(e, { render }) {
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let consData = await HutaoApi.getCons();
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if (!consData) {
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e.reply("暂时无法查询");
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return true;
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}
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let msg = e.msg;
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let mode = /持有/.test(msg) ? "char" : "cons";
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let conNum = -1;
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if (mode === "cons") {
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lodash.forEach([/0|零/, /1|一/, /2|二/, /3|三/, /4|四/, /5|五/, /6|六|满/], (reg, idx) => {
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if (reg.test(msg)) {
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conNum = idx;
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return false;
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}
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})
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}
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if (!consData && !consData.data) {
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return true;
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}
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let ret = [];
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lodash.forEach(consData.data, (ds) => {
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let char = Character.get(ds.avatar);
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let data = {
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name: char.name || ds.avatar,
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star: char.star || 3,
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hold: ds.holdingRate
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};
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if (mode === "char") {
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data.cons = lodash.map(ds.rate, (c) => {
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c.value = c.value * ds.holdingRate;
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return c;
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});
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} else {
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data.cons = ds.rate
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}
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ret.push(data);
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});
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if (conNum > -1) {
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ret = lodash.sortBy(ret, [`cons[${conNum}].value`]);
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ret.reverse();
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} else {
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ret = lodash.sortBy(ret, ['hold']);
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}
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let base64 = await render("stat", "character", {
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chars: ret,
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abbr: Character.getAbbr(),
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mode: mode,
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conNum,
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lastUpdate: consData.lastUpdate,
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pct: function (num) {
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return (num * 100).toFixed(2);
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}
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}, "png");
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if (base64) {
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e.reply(segment.image(`base64://${base64}`));
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}
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return true;
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}
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export async function abyssPct(e, { render }) {
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let abyssData = await HutaoApi.getAbyssPct();
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if (!abyssData) {
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e.reply("暂时无法查询");
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return true;
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}
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let ret = [], chooseFloor = -1, msg = e.msg;
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const floorName = {
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"12": "十二层",
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"11": "十一层",
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"10": "十层",
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"9": "九层"
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};
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// 匹配深渊楼层信息
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lodash.forEach(floorName, (cn, num) => {
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let reg = new RegExp(`${cn}|${num}`);
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if (reg.test(msg)) {
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chooseFloor = num;
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return false;
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}
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});
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console.log('floor', chooseFloor);
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lodash.forEach(abyssData.data, (floorData) => {
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let floor = {
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floor: floorData.floor,
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};
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let avatars = [];
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lodash.forEach(floorData.avatarUsage, (ds) => {
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let char = Character.get(ds.id);
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if (char) {
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avatars.push({
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name: char.name,
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star: char.star,
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value: ds.value
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})
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}
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})
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avatars = lodash.sortBy(avatars, "value", ["asc"]);
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avatars.reverse();
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if (chooseFloor === -1) {
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avatars = avatars.slice(0, 14);
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}
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ret.push({
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floor: floorData.floor,
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avatars
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});
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})
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let base64 = await render("stat", "abyss-pct", {
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abyss: ret,
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floorName,
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chooseFloor,
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lastUpdate: abyssData.lastUpdate,
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pct: function (num) {
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return (num * 100).toFixed(2);
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}
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}, "png");
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if (base64) {
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e.reply(segment.image(`base64://${base64}`));
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}
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return true;
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} |