mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-01 19:28:37 +00:00
185 lines
5.0 KiB
JavaScript
185 lines
5.0 KiB
JavaScript
import lodash from 'lodash'
|
||
import { getTargetUid } from './ProfileCommon.js'
|
||
import { Common, Data } from '#miao'
|
||
import { ProfileRank, Player, Character } from '#miao.models'
|
||
|
||
const ProfileList = {
|
||
/**
|
||
* 刷新面板
|
||
* @param e
|
||
* @returns {Promise<boolean|*>}
|
||
*/
|
||
async refresh (e) {
|
||
let uid = await getTargetUid(e)
|
||
if (!uid) {
|
||
e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标')
|
||
return true
|
||
}
|
||
|
||
// 数据更新
|
||
let player = Player.create(e)
|
||
await player.refreshProfile(2)
|
||
|
||
if (!player?._update?.length) {
|
||
e._isReplyed || e.reply('获取角色面板数据失败,请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~')
|
||
e._isReplyed = true
|
||
} else {
|
||
let ret = {}
|
||
lodash.forEach(player._update, (id) => {
|
||
let char = Character.get(id)
|
||
if (char) {
|
||
ret[char.name] = true
|
||
}
|
||
})
|
||
if (lodash.isEmpty(ret)) {
|
||
e._isReplyed || e.reply('获取角色面板数据失败,未能请求到角色数据。请确认角色已在游戏内橱窗展示,并开放了查看详情。设置完毕后请5分钟后再进行请求~')
|
||
e._isReplyed = true
|
||
} else {
|
||
e.newChar = ret
|
||
return await ProfileList.render(e)
|
||
}
|
||
}
|
||
return true
|
||
},
|
||
|
||
/**
|
||
* 渲染面板
|
||
* @param e
|
||
* @returns {Promise<boolean|*>}
|
||
*/
|
||
|
||
async render (e) {
|
||
let uid = await getTargetUid(e)
|
||
if (!uid) {
|
||
e._replyNeedUid || e.reply('请先发送【#绑定+你的UID】来绑定查询目标')
|
||
return true
|
||
}
|
||
|
||
let isSelfUid = false
|
||
if (e.runtime) {
|
||
let uids = e.runtime?.user?.ckUids || []
|
||
isSelfUid = uids.join(',').split(',').includes(uid + '')
|
||
}
|
||
let rank = false
|
||
|
||
let hasNew = false
|
||
let newCount = 0
|
||
|
||
let chars = []
|
||
let msg = ''
|
||
let newChar = {}
|
||
if (e.newChar) {
|
||
msg = '获取角色面板数据成功'
|
||
newChar = e.newChar
|
||
}
|
||
const cfg = await Data.importCfg('cfg')
|
||
// 获取面板数据
|
||
let player = Player.create(e)
|
||
let servName = Player.getProfileServName(uid, player.game)
|
||
if (!player.hasProfile) {
|
||
await player.refresh({ profile: true })
|
||
}
|
||
if (!player.hasProfile) {
|
||
e.reply(`本地暂无uid${uid}[${player.game}]的面板数据...`)
|
||
return true
|
||
}
|
||
let profiles = player.getProfiles()
|
||
|
||
// 检测标志位
|
||
let qq = (e.at && !e.atBot) ? e.at : e.user_id
|
||
await ProfileRank.setUidInfo({ uid, profiles, qq, uidType: isSelfUid ? 'ck' : 'bind' })
|
||
|
||
let groupId = e.group_id
|
||
if (groupId) {
|
||
rank = await ProfileRank.create({ groupId, uid, qq: e.user_id })
|
||
}
|
||
const rankCfg = await ProfileRank.getGroupCfg(groupId)
|
||
const groupRank = rank && (cfg?.diyCfg?.groupRank || false) && rankCfg.status !== 1
|
||
for (let id in profiles) {
|
||
let profile = profiles[id]
|
||
let char = profile.char
|
||
let tmp = char.getData('id,face,name,abbr,element,star')
|
||
let imgs = char.getImgs(profile.costume)
|
||
tmp.face = imgs.qFace || imgs.face
|
||
tmp.level = profile.level || 1
|
||
tmp.cons = profile.cons
|
||
tmp.isNew = 0
|
||
if (newChar[char.name]) {
|
||
tmp.isNew = 1
|
||
newCount++
|
||
}
|
||
if (rank) {
|
||
tmp.groupRank = await rank.getRank(profile, !!tmp.isNew)
|
||
}
|
||
chars.push(tmp)
|
||
}
|
||
|
||
if (newCount > 0) {
|
||
hasNew = newCount <= 8
|
||
}
|
||
|
||
chars = lodash.sortBy(chars, ['isNew', 'star', 'level', 'id'])
|
||
chars = chars.reverse()
|
||
|
||
player.save()
|
||
// 渲染图像
|
||
return await Common.render('character/profile-list', {
|
||
save_id: uid,
|
||
uid,
|
||
chars,
|
||
servName,
|
||
hasNew,
|
||
msg,
|
||
groupRank,
|
||
updateTime: player.getUpdateTime(),
|
||
allowRank: rank && rank.allowRank,
|
||
rankCfg
|
||
}, { e, scale: 1.6 })
|
||
},
|
||
/**
|
||
* 删除面板数据
|
||
* @param e
|
||
* @returns {Promise<boolean>}
|
||
*/
|
||
async del (e) {
|
||
let ret = /^#(删除全部面板|删除面板|删除面板数据)\s*(\d{9})?$/.exec(e.msg)
|
||
let uid = await getTargetUid(e)
|
||
if (!uid) {
|
||
return true
|
||
}
|
||
let targetUid = ret[2]
|
||
|
||
let user = e?.runtime?.user || {}
|
||
if (!user.hasCk && !e.isMaster) {
|
||
e.reply('为确保数据安全,目前仅允许绑定CK用户删除自己UID的面板数据,请联系Bot主人删除...')
|
||
return true
|
||
}
|
||
|
||
if (!targetUid) {
|
||
e.reply(`你确认要删除面板数据吗? 请回复 #删除面板${uid} 以删除面板数据`)
|
||
return true
|
||
}
|
||
|
||
let ckUids = (user?.ckUids || []).join(',').split(',')
|
||
if (!ckUids.includes(targetUid) && !e.isMaster) {
|
||
e.reply(`仅允许删除自己的UID数据[${ckUids.join(',')}]`)
|
||
return true
|
||
}
|
||
|
||
Player.delByUid(targetUid)
|
||
e.reply(`UID${targetUid}的本地数据已删除,排名数据已清除...`)
|
||
return true
|
||
},
|
||
|
||
async reload (e) {
|
||
let uid = await getTargetUid(e)
|
||
if (!uid) {
|
||
return true
|
||
}
|
||
let player = Player.create(e)
|
||
player.reload()
|
||
return ProfileList.render(e)
|
||
}
|
||
}
|
||
export default ProfileList
|