miao-plugin/resources/meta/weapon/bow/calc.js
曉K 387dfa9759
修复 4.0新武器被动未写入 (#626)
* 修复 峡湾长歌被动没有被计算

* 4.0武器伤害计算被动

* 勘误
2023-08-31 03:26:26 +08:00

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export default function (step, staticStep) {
return {
猎弓: false,
历练的猎弓: false,
鸦羽弓: {
check: ({ element }) => ['水', '火'].includes(element),
title: '对处于水或火元素影响下的敌人,造成的伤害提高[dmg]%',
refine: {
dmg: step(12)
}
},
神射手之誓: {
title: '针对要害造成的伤害提升[a2Dmg]%',
refine: {
a2Dmg: step(24)
}
},
反曲弓: false,
弹弓: {
title: '普攻与重击的箭矢0.3秒内击中敌人,伤害增加[a2Dmg]%',
refine: {
aDmg: step(36, 6),
a2Dmg: step(36, 6)
}
},
信使: false,
黑檀弓: false,
西风猎弓: false,
绝弦: {
title: '元素战技与元素爆发的伤害提高[eDmg]%',
refine: {
eDmg: step(24),
qDmg: step(24)
}
},
祭礼弓: false,
宗室长弓: {
title: '3层提高暴击率[cpct]%',
buffCount: 3,
refine: {
cpct: step(8)
}
},
弓藏: {
title: '普攻造成的伤害提升[aDmg]%重击造成的伤害下降10%',
refine: {
aDmg: step(40),
a2Dmg: -10
}
},
试作澹月: {
title: '重击命中要害提高[atkPct]%攻击力',
refine: {
atkPct: step(36)
}
},
钢轮弓: {
title: '普通攻击与重击命中时,满层提升[atkPct]%',
buffCount: 4,
refine: {
atkPct: step(4)
}
},
黑岩战弓: {
title: '击败敌人后,攻击力满层提升[atkPct]%',
buffCount: 3,
refine: {
atkPct: step(12)
}
},
苍翠猎弓: false,
暗巷猎手: {
title: '满层提高[dmg]%伤害',
refine: {
dmg: step(20)
}
},
落霞: {
title: '二层状态下提高伤害[dmg]%',
refine: {
dmg: step(10, 2.5)
}
},
幽夜华尔兹: {
title: 'Buff下普攻及元素战技造成的伤害提升[aDmg]%',
refine: {
aDmg: step(20),
eDmg: step(20)
}
},
风花之颂: {
title: '施放元素战技时攻击力提升[atkPct]%',
refine: {
atkPct: step(16)
}
},
破魔之弓: {
title: '满能量下普攻伤害提高[aDmg]%,重击伤害提高[a2Dmg]%',
buffCount: 2,
refine: {
aDmg: step(16),
a2Dmg: step(12)
}
},
掠食者: {
check: ({ element }) => element === '冰',
title: '满Buff普攻与重击伤害提高[aDmg]%埃洛伊攻击力提升66',
refine: {
aDmg: [20],
atkPlus: 66
}
},
曚云之月: {
title: '满层元素爆发伤害提高[qDmg]%',
refine: {
qDmg: step(40)
}
},
王下近侍: {
title: '施放元素战技或元素爆发时精通提高[mastery]',
refine: {
mastery: step(60, 20)
}
},
竭泽: false,
天空之翼: staticStep('cdmg', 20),
阿莫斯之弓: [{
title: '普攻与重击伤害提高[a2Dmg]%',
refine: {
aDmg: step(12),
a2Dmg: step(12)
}
}, {
title: '5段Buff重击伤害提高[a2Dmg]%',
buffCount: 5,
refine: {
aDmg: step(8),
a2Dmg: step(8)
}
}],
终末嗟叹之诗: [staticStep('mastery', 60), {
title: 'Buff下提高元素精通[mastery],攻击力[atkPct]%',
sort: 0,
refine: {
mastery: step(100),
atkPct: step(20)
}
}],
冬极白星: [{
title: '元素战技与元素爆发伤害提高[eDmg]%',
refine: {
eDmg: step(12),
qDmg: step(12)
}
}, {
title: '满Buff下提高攻击力[atkPct]%',
refine: {
atkPct: step(48, 12)
}
}],
飞雷之弦振: [staticStep('atkPct', 20), {
title: '满Buff下提高普攻伤害[aDmg]%',
refine: {
aDmg: step(40)
}
}],
若水: [staticStep('hpPct', 16), {
title: '生命值提高[_hpPct]%,伤害提高[dmg]%',
refine: {
_hpPct: step(16),
dmg: step(20)
}
}],
陨龙之梦: {
title: '护盾+满Buff提高攻击力[atkPct]%',
buffCount: 10,
refine: {
atkPct: step(4)
}
},
猎人之径: {
title: '元素伤害提高[dmg]%,重击造成的伤害值提高[a2Plus]',
sort: 5,
data: {
dmg: ({ refine }) => step(12)[refine],
a2Plus: ({ attr, calc, refine }) => calc(attr.mastery) * step(160)[refine] / 100
}
},
鹮穿之喙: {
title: '重击命中敌人2层提高元素精通[mastery]点',
data: {
mastery: step(80)
}
},
最初的大魔术: [{
title: '重击造成的伤害提升[a2Dmg]%',
refine: {
a2Dmg: step(16)
}
}, {
title: '满Buff下提高攻击力[atkPct]%',
refine: {
atkPct: step(48)
}
}],
烈阳之嗣: {
title: '对于灼心状态下的敌人造成的伤害提升[dmg]%',
refine:{
dmg: step(28)
}
},
测距规: {
title: '满层下,提高[atkPct]%攻击力与[dmg]%所有元素伤害加成',
refine: {
atkPct: step(3 * 3),
dmg: step(7 * 3)
}
},
静谧之曲: {
title: '受到治疗后,造成的伤害提升[dmg]%',
refine: {
dmg: step(16)
}
}
}
}