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https://github.com/yoimiya-kokomi/miao-plugin.git
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244b1f5c66
* 圣遗物评级的分数上限微调
239 lines
7.2 KiB
JavaScript
239 lines
7.2 KiB
JavaScript
import lodash from 'lodash'
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import { getTargetUid, getProfileRefresh } from './ProfileCommon.js'
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import ProfileList from './ProfileList.js'
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import { Cfg, Common, Format } from '../../components/index.js'
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import { MysApi, ProfileRank, ProfileArtis, Character, Weapon } from '../../models/index.js'
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import ProfileChange from './ProfileChange.js'
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import { profileArtis } from './ProfileArtis.js'
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// 查看当前角色
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let ProfileDetail = {
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async detail (e) {
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let msg = e.original_msg || e.msg
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if (!msg) {
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return false
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}
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if (!/详细|详情|面板|面版|圣遗物|伤害|武器|换/.test(msg)) {
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return false
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}
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let mode = 'profile'
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let profileChange = false
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let changeMsg = msg
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let pc = ProfileChange.matchMsg(msg)
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if (pc && pc.char && pc.change) {
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if (!Cfg.get('profileChange')) {
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e.reply('面板替换功能已禁用...')
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return true
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}
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e.uid = pc.uid || e.runtime.uid
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profileChange = ProfileChange.getProfile(e.uid, pc.char, pc.change)
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if (profileChange && profileChange.char) {
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msg = `#${profileChange.char?.name}${pc.mode || '面板'}`
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e._profile = profileChange
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e._profileMsg = changeMsg
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}
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}
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let uidRet = /[0-9]{9}/.exec(msg)
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if (uidRet) {
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e.uid = uidRet[0]
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msg = msg.replace(uidRet[0], '')
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}
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let name = msg.replace(/#|老婆|老公/g, '').trim()
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msg = msg.replace('面版', '面板')
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let dmgRet = /(?:伤害|武器)(\d?)$/.exec(name)
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let dmgIdx = 0
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if (/(最强|最高|最高分|最牛|第一)/.test(msg)) {
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mode = /(分|圣遗物|评分|ACE)/.test(msg) ? 'rank-mark' : 'rank-dmg'
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name = name.replace(/(最强|最高分|第一|最高|最牛|圣遗物|评分|群)/g, '')
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}
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if (/(详情|详细|面板|面版)\s*$/.test(msg) && !/更新|录入|输入/.test(msg)) {
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mode = 'profile'
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name = name.replace(/(详情|详细|面板)/, '').trim()
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} else if (dmgRet) {
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// mode = /武器/.test(msg) ? 'weapon' : 'dmg'
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mode = 'dmg'
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name = name.replace(/(伤害|武器)+[0-7]?/, '').trim()
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if (dmgRet[1]) {
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dmgIdx = dmgRet[1] * 1
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}
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} else if (/(详情|详细|面板)更新$/.test(msg) || (/更新/.test(msg) && /(详情|详细|面板)$/.test(msg))) {
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mode = 'refresh'
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name = name.replace(/详情|详细|面板|更新/g, '').trim()
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} else if (/圣遗物/.test(msg)) {
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mode = 'artis'
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name = name.replace('圣遗物', '').trim()
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}
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if (!Common.cfg('avatarProfile')) {
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return false // 面板开关关闭
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}
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let char = Character.get(name.trim())
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if (!char) {
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return false
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}
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let uid = e.uid || await getTargetUid(e)
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if (!uid) {
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return true
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}
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e.uid = uid
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e.avatar = char.id
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if (char.isCustom) {
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e.reply('自定义角色暂不支持此功能')
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return true
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}
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if (!char.isRelease) {
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if (!profileChange) {
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e.reply('角色尚未实装')
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return true
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} else if (Cfg.get('notReleasedData') === false) {
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e.reply('未实装角色面板已禁用...')
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return true
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}
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}
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if (mode === 'profile' || mode === 'dmg' || mode === 'weapon') {
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return ProfileDetail.render(e, char, mode, { dmgIdx })
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} else if (mode === 'refresh') {
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await ProfileList.refresh(e)
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return true
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} else if (mode === 'artis') {
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return profileArtis(e)
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}
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return true
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},
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async render (e, char, mode = 'profile', params = {}) {
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let selfUser = await MysApi.initUser(e)
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if (!selfUser) {
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e.reply('尚未绑定UID')
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return true
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}
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let { uid } = e
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if (char.isCustom) {
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e.reply(`暂不支持自定义角色${char.name}的面板信息查看`)
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return true
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}
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let profile = e._profile || await getProfileRefresh(e, char.id)
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if (!profile) {
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return true
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}
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char = profile.char || char
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let a = profile.attr
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let base = profile.base
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let c = Format.comma
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let p = Format.pct
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let attr = {}
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lodash.forEach(['hp', 'def', 'atk', 'mastery'], (key) => {
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attr[key] = c(a[key])
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attr[`${key}Base`] = c(base[key])
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attr[`${key}Plus`] = c(a[key] - base[key])
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})
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lodash.forEach(['cpct', 'cdmg', 'recharge'], (key) => {
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attr[key] = p(a[key])
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attr[`${key}Base`] = p(base[key])
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attr[`${key}Plus`] = p(a[key] - base[key])
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})
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if (a.dmg > a.phy) {
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attr.dmg = p(a.dmg * 1 || 0)
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attr.dmgBase = p(base.dmg * 1 || 0)
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attr.dmgPlus = p((a.dmg * 1 || 0) - (base.dmg * 1 || 0))
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} else {
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attr.dmg = p(a.phy * 1 || 0)
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attr.dmgBase = p(base.phy * 1 || 0)
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attr.dmgPlus = p((a.phy * 1 || 0) - (base.phy * 1 || 0))
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}
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let weapon = Weapon.get(profile.weapon.name)
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let w = profile.weapon
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let wCfg = {}
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if (mode === 'weapon') {
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wCfg = weapon.calcAttr(w.level, w.promote)
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wCfg.info = weapon.getAffixInfo(weapon.affix)
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}
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let enemyLv = await selfUser.getCfg('char.enemyLv', 91)
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let dmgCalc = await ProfileDetail.getProfileDmgCalc({ profile, enemyLv, mode, params })
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let rank = false
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if (e.group_id && !e._profile) {
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rank = await ProfileRank.create({ group: e.group_id, uid, qq: e.user_id })
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await rank.getRank(profile, true)
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}
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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let renderData = {
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save_id: uid,
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uid,
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data: profile.getData('name,abbr,cons,level,weapon,talent,dataSource,updateTime,imgs,costumeSplash'),
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attr,
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elem: char.elem,
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dmgCalc,
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artisDetail,
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artisKeyTitle,
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bodyClass: `char-${char.name}`,
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mode,
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wCfg,
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changeProfile: e._profileMsg
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}
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// 渲染图像
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let msgRes = await Common.render('character/profile-detail', renderData, { e, scale: 1.6, retMsgId: true })
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if (msgRes && msgRes.message_id) {
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// 如果消息发送成功,就将message_id和图片路径存起来,3小时过期
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await redis.set(`miao:original-picture:${msgRes.message_id}`, JSON.stringify({
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type: 'profile',
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img: renderData?.data?.costumeSplash
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}), { EX: 3600 * 3 })
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}
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return true
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},
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async getProfileDmgCalc ({ profile, enemyLv, mode, params }) {
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let dmgMsg = []
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let dmgData = []
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let dmgCalc = await profile.calcDmg({
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enemyLv,
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mode,
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...params
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})
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if (dmgCalc && dmgCalc.ret) {
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lodash.forEach(dmgCalc.ret, (ds) => {
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ds.dmg = Format.comma(ds.dmg, 0)
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ds.avg = Format.comma(ds.avg, 0)
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dmgData.push(ds)
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})
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lodash.forEach(dmgCalc.msg, (msg) => {
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msg.replace(':', ':')
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dmgMsg.push(msg.split(':'))
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})
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dmgCalc.dmgMsg = dmgMsg
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dmgCalc.dmgData = dmgData
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}
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if (mode === 'dmg' && dmgCalc.dmgRet) {
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let basic = dmgCalc?.dmgCfg?.basicRet
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lodash.forEach(dmgCalc.dmgRet, (row) => {
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lodash.forEach(row, (ds) => {
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ds.val = (ds.avg > basic.avg ? '+' : '') + Format.comma(ds.avg - basic.avg)
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ds.dmg = Format.comma(ds.dmg, 0)
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ds.avg = Format.comma(ds.avg, 0)
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})
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})
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basic.dmg = Format.comma(basic.dmg)
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basic.avg = Format.comma(basic.avg)
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}
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return dmgCalc
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}
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}
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export default ProfileDetail
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