mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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70 lines
1.9 KiB
JavaScript
70 lines
1.9 KiB
JavaScript
export const details = [{
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title: '普攻伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.a['技能伤害'] * attr.def, 'a')
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}, {
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title: '战技护盾量',
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dmg: ({ talent, attr }, { shield }) => shield(talent.e['防御力百分比'] * attr.def + talent.e['固定值'])
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}, {
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title: '终结技伤害',
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dmg: ({ talent, attr }, { basic }) => basic(talent.q['技能伤害'] * attr.def, 'q')
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}, {
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title: '追击伤害',
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dmg: ({ talent, attr, cons }, { basic }) => {
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let count = cons < 4 ? 7 : 10
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let td = talent.t['每段伤害'] * count
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return basic(td * attr.def, 't')
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}
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}, {
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title: '追击护盾量',
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dmg: ({ attr }, { shield }) => shield(attr.def * 0.07 + 96)
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}]
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export const mainAttr = 'cpct,cdmg,def'
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export const defDmgIdx = 1
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export const defParams = ({ cons }) => cons < 4 ? { tArtisBuffCount: 4 } : { tArtisBuffCount: 5.5 }
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export const buffs = [{
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title: '终结技-惊惶:击中【惊惶】状态下的敌方目标时,造成的暴击伤害提高[cdmg]%',
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data: {
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cdmg: ({ talent }) => talent.q['暴击伤害提高'] * 100
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}
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}, {
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title: '天赋-枪口以右:效果抵抗提高[effDef]%',
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data: {
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effDef: ({ talent }) => talent.t['效果抵抗提高'] * 100
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}
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}, {
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title: '行迹-杠杆:基于砂金防御力,提高其自身暴击率[cpct]%',
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tree: 2,
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sort: 9,
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data: {
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cpct: ({ attr }) => attr.def <= 1600 ? 0 : Math.min(Math.floor((attr.def - 1600) / 100) * 2, 48)
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}
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}, {
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title: '砂金1命:暴击伤害提高[cdmg]%',
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cons: 1,
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data: {
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cdmg: 20
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}
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}, {
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title: '砂金2命:目标全属性抗性降低[kx]%',
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cons: 2,
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data: {
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kx: 12
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}
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}, {
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title: '砂金4命:防御力提高[defPct]%,天赋的追加攻击额外增加3段攻击段数',
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cons: 4,
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data: {
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defPct: 40
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}
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}, {
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title: '砂金6命:造成的伤害提高[dmg]%',
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cons: 6,
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data: {
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dmg: 150
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}
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}]
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export const createdBy = 'Aluxes'
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