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387dfa9759
* 修复 峡湾长歌被动没有被计算 * 4.0武器伤害计算被动 * 勘误
262 lines
5.4 KiB
JavaScript
262 lines
5.4 KiB
JavaScript
export default function (step, staticStep) {
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return {
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猎弓: false,
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历练的猎弓: false,
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鸦羽弓: {
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check: ({ element }) => ['水', '火'].includes(element),
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title: '对处于水或火元素影响下的敌人,造成的伤害提高[dmg]%',
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refine: {
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dmg: step(12)
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}
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},
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神射手之誓: {
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title: '针对要害造成的伤害提升[a2Dmg]%',
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refine: {
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a2Dmg: step(24)
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}
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},
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反曲弓: false,
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弹弓: {
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title: '普攻与重击的箭矢0.3秒内击中敌人,伤害增加[a2Dmg]%',
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refine: {
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aDmg: step(36, 6),
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a2Dmg: step(36, 6)
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}
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},
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信使: false,
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黑檀弓: false,
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西风猎弓: false,
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绝弦: {
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title: '元素战技与元素爆发的伤害提高[eDmg]%',
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refine: {
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eDmg: step(24),
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qDmg: step(24)
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}
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},
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祭礼弓: false,
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宗室长弓: {
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title: '3层提高暴击率[cpct]%',
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buffCount: 3,
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refine: {
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cpct: step(8)
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}
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},
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弓藏: {
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title: '普攻造成的伤害提升[aDmg]%,重击造成的伤害下降10%',
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refine: {
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aDmg: step(40),
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a2Dmg: -10
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}
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},
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试作澹月: {
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title: '重击命中要害提高[atkPct]%攻击力',
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refine: {
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atkPct: step(36)
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}
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},
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钢轮弓: {
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title: '普通攻击与重击命中时,满层提升[atkPct]%',
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buffCount: 4,
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refine: {
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atkPct: step(4)
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}
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},
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黑岩战弓: {
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title: '击败敌人后,攻击力满层提升[atkPct]%',
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buffCount: 3,
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refine: {
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atkPct: step(12)
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}
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},
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苍翠猎弓: false,
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暗巷猎手: {
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title: '满层提高[dmg]%伤害',
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refine: {
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dmg: step(20)
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}
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},
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落霞: {
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title: '二层状态下提高伤害[dmg]%',
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refine: {
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dmg: step(10, 2.5)
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}
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},
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幽夜华尔兹: {
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title: 'Buff下普攻及元素战技造成的伤害提升[aDmg]%',
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refine: {
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aDmg: step(20),
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eDmg: step(20)
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}
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},
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风花之颂: {
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title: '施放元素战技时攻击力提升[atkPct]%',
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refine: {
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atkPct: step(16)
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}
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},
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破魔之弓: {
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title: '满能量下普攻伤害提高[aDmg]%,重击伤害提高[a2Dmg]%',
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buffCount: 2,
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refine: {
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aDmg: step(16),
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a2Dmg: step(12)
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}
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},
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掠食者: {
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check: ({ element }) => element === '冰',
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title: '满Buff普攻与重击伤害提高[aDmg]%,埃洛伊攻击力提升66',
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refine: {
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aDmg: [20],
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atkPlus: 66
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}
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},
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曚云之月: {
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title: '满层元素爆发伤害提高[qDmg]%',
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refine: {
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qDmg: step(40)
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}
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},
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王下近侍: {
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title: '施放元素战技或元素爆发时精通提高[mastery]',
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refine: {
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mastery: step(60, 20)
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}
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},
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竭泽: false,
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天空之翼: staticStep('cdmg', 20),
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阿莫斯之弓: [{
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title: '普攻与重击伤害提高[a2Dmg]%',
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refine: {
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aDmg: step(12),
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a2Dmg: step(12)
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}
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}, {
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title: '5段Buff重击伤害提高[a2Dmg]%',
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buffCount: 5,
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refine: {
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aDmg: step(8),
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a2Dmg: step(8)
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}
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}],
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终末嗟叹之诗: [staticStep('mastery', 60), {
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title: 'Buff下提高元素精通[mastery],攻击力[atkPct]%',
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sort: 0,
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refine: {
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mastery: step(100),
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atkPct: step(20)
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}
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}],
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冬极白星: [{
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title: '元素战技与元素爆发伤害提高[eDmg]%',
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refine: {
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eDmg: step(12),
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qDmg: step(12)
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}
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}, {
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title: '满Buff下提高攻击力[atkPct]%',
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refine: {
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atkPct: step(48, 12)
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}
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}],
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飞雷之弦振: [staticStep('atkPct', 20), {
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title: '满Buff下提高普攻伤害[aDmg]%',
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refine: {
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aDmg: step(40)
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}
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}],
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若水: [staticStep('hpPct', 16), {
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title: '生命值提高[_hpPct]%,伤害提高[dmg]%',
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refine: {
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_hpPct: step(16),
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dmg: step(20)
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}
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}],
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陨龙之梦: {
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title: '护盾+满Buff提高攻击力[atkPct]%',
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buffCount: 10,
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refine: {
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atkPct: step(4)
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}
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},
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猎人之径: {
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title: '元素伤害提高[dmg]%,重击造成的伤害值提高[a2Plus]',
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sort: 5,
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data: {
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dmg: ({ refine }) => step(12)[refine],
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a2Plus: ({ attr, calc, refine }) => calc(attr.mastery) * step(160)[refine] / 100
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}
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},
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鹮穿之喙: {
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title: '重击命中敌人2层提高元素精通[mastery]点',
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data: {
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mastery: step(80)
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}
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},
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最初的大魔术: [{
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title: '重击造成的伤害提升[a2Dmg]%',
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refine: {
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a2Dmg: step(16)
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}
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}, {
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title: '满Buff下提高攻击力[atkPct]%',
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refine: {
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atkPct: step(48)
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}
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}],
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烈阳之嗣: {
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title: '对于灼心状态下的敌人造成的伤害提升[dmg]%',
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refine:{
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dmg: step(28)
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}
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},
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测距规: {
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title: '满层下,提高[atkPct]%攻击力与[dmg]%所有元素伤害加成',
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refine: {
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atkPct: step(3 * 3),
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dmg: step(7 * 3)
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}
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},
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静谧之曲: {
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title: '受到治疗后,造成的伤害提升[dmg]%',
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refine: {
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dmg: step(16)
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}
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}
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}
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}
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