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110 lines
2.5 KiB
JavaScript
110 lines
2.5 KiB
JavaScript
/*
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* 圣遗物套装
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* */
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import lodash from 'lodash'
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import Base from './Base.js'
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import { abbr, aliasMap, artiMap, artiSetMap, calc as artisBuffs } from '../resources/meta/artifact/index.js'
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import {
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abbr as abbrSR,
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aliasMap as aliasMapSR,
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artiMap as artiMapSR,
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artisBuffs as artisBuffsSR,
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artiSetMap as artiSetMapSR
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} from '../resources/meta-sr/artifact/index.js'
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import { Artifact } from './index.js'
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class ArtifactSet extends Base {
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constructor (name, game = 'gs') {
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super()
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let cache = this._getCache(`arti-set:${game}:${name}`)
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if (cache) {
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return cache
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}
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let data = (game === 'gs' ? artiSetMap : artiSetMapSR)[name]
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if (!data) {
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if (artiSetMapSR[name]) {
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data = artiSetMapSR[name]
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game = 'sr'
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} else {
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return false
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}
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}
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this.game = game
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this.meta = data
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return this._cache()
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}
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get img () {
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let arti = Artifact.get(this.sets[1] || this.sets[5], this.game)
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return arti ? arti.img : ''
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}
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get abbr () {
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return this.game === 'gs' ? (abbr[this.name] || this.name) : (abbrSR[this.name] || this.name)
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}
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static getByArti (name) {
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if (artiMap[name]) {
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return ArtifactSet.get(artiMap[name].set)
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}
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if (artiMapSR[name]) {
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return ArtifactSet.get(artiMap[name].set, 'sr')
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}
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return false
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}
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static get (name) {
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if (artiSetMap[name]) {
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return new ArtifactSet(name, 'gs')
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}
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if (artiSetMapSR[name]) {
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return new ArtifactSet(name, 'sr')
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}
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return false
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}
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static getArtiNameBySet (set, idx = 1) {
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let artiSet = ArtifactSet.get(set)
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if (artiSet) {
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return artiSet.getArtiName(idx)
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}
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return ''
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}
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static getArtisSetBuff (name, num, game = 'gs') {
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let artiBuffsMap = game === 'sr' ? artisBuffsSR : artisBuffs
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let ret = (artiBuffsMap[name] && artiBuffsMap[name][num]) || artiBuffsMap[name + num]
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if (!ret) return false
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if (lodash.isPlainObject(ret)) return [ret]
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return ret
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}
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getArtiName (idx = 1) {
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return this.sets[idx]
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}
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getArti (idx = 1) {
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return Artifact.get(this.getArtiName(idx), this.game)
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}
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static getAliasMap (game = 'gs') {
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return game === 'gs' ? aliasMap : aliasMapSR
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}
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// 循环圣遗物套装
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static eachSet (sets, fn, game = 'gs') {
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lodash.forEach(sets || [], (v, k) => {
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let artisSet = ArtifactSet.get(k, game)
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if (artisSet) {
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if (v >= 4) {
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fn(artisSet, 2)
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}
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fn(artisSet, v)
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}
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})
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}
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}
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export default ArtifactSet
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